palladium/CMakeLists.txt
tobid7 2914f2c8e5 # Stage 1.7
- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
2025-01-29 03:14:29 +01:00

98 lines
2.6 KiB
CMake

cmake_minimum_required(VERSION 3.18)
# Setup Toolchain if not specified
# Could propably avoided by using arm-none-eabi-cmake
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{DEVKITPRO})
set(CMAKE_TOOLCHAIN_FILE "$ENV{DEVKITPRO}/cmake/3DS.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define DEVKITPRO to point to your SDK path!")
endif()
endif()
# Set Project
project(palladium LANGUAGES C CXX VERSION 1.0.0)
# Enable Compile Command Export
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Force C++ 20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# Set Special C and CXX flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
set(SRC_FILES
# Core (common)
source/common/app.cpp
source/common/strings.cpp
source/common/timetrace.cpp
source/common/sys.cpp
source/common/lang.cpp
source/common/error.cpp
source/common/io.cpp
# Controls
source/controls/hid.cpp
# Maths
source/maths/color.cpp
source/maths/bit_util.cpp
source/maths/img_convert.cpp
# Graphics
source/graphics/texture.cpp
source/graphics/spritesheet.cpp
source/graphics/li7_shader.cpp
source/graphics/lithium.cpp
# Overlays
source/overlays/message_mgr.cpp
source/overlays/overlay_mgr.cpp
source/overlays/keyboard.cpp
source/overlays/performance.cpp
# Tools
source/tools/gamepad_icons.cpp
# UI7
source/ui7/drawlist.cpp
source/ui7/menu.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
# External
source/external/stb.cpp
)
set(TARGET_NAME palladium)
# Set Executable and its sources
add_library(${TARGET_NAME} STATIC ${SRC_FILES})
# Set dependencies, include dirs and definitions
target_include_directories(${TARGET_NAME} PUBLIC
include
${DEVKITPRO}/portlibs/3ds/include
)
target_compile_definitions(${TARGET_NAME} PUBLIC
-D_GNU_SOURCE=1
-DVERSION="${PROJECT_VERSION}"
-DBUILD_CTR=1
)
add_executable(test test/main.cpp)
target_include_directories(test PUBLIC include test)
target_link_directories(test PUBLIC ${CMAKE_BINARY_DIR})
target_link_libraries(test PUBLIC palladium citro3d ctru m)
# Generate 3DSX
ctr_generate_smdh(
${CMAKE_BINARY_DIR}/test.smdh
NAME "${APP_NAME}"
DESCRIPTION "Palladium test app"
AUTHOR "tobid7"
ICON "test/romfs/icon.png"
)
ctr_create_3dsx(
test
OUTPUT "${CMAKE_BINARY_DIR}/test.3dsx"
SMDH "${CMAKE_BINARY_DIR}/test.smdh"
ROMFS "${CMAKE_SOURCE_DIR}/test/romfs"
)
install(TARGETS ${TARGET_NAME})
install(DIRECTORY include DESTINATION ".")