palladium/include/pd/overlays/message_mgr.hpp
tobid7 2914f2c8e5 # Stage 1.7
- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
2025-01-29 03:14:29 +01:00

45 lines
1.2 KiB
C++

#pragma once
#include <pd/graphics/lithium.hpp>
#include <pd/maths/color.hpp>
#include <pd/maths/tween.hpp>
namespace PD {
class MessageMgr : public PD::SmartCtor<MessageMgr> {
public:
class Container : public PD::SmartCtor<Container> {
public:
Container(const std::string& title, const std::string& msg);
~Container() {}
void Render(PD::LI::Renderer::Ref ren);
void Update(int slot, float delta);
void FlyIn();
void ToBeMoved(int slot);
void ToBeRemoved();
bool ShouldBeRemoved() const { return (tbr && pos.IsFinished()) || kill; }
private:
PD::Color col_bg; // Background Color
PD::Color col_text; // Text Color
float lifetime = 0.f; // LifeTime
PD::Tween<vec2> pos; // Position effect
std::string title; // Title
std::string msg; // Message
vec2 size; // Size of the Background
bool tbr = false; // To be Removed ?
bool kill = false; // Instant Kill
int s = 0; // Slot
};
MessageMgr(PD::LI::Renderer::Ref r) { ren = r; }
~MessageMgr() {}
void Push(const std::string& title, const std::string& text);
void Update(float delta);
private:
std::vector<Container::Ref> msgs;
PD::LI::Renderer::Ref ren;
};
} // namespace PD