- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#include <pd/common/strings.hpp>
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#include <pd/common/sys.hpp>
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#include <pd/overlays/performance.hpp>
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namespace PD {
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int Performance::too = 0;
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void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (*skill) {
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Kill();
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}
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ren->OnScreen(Screen::Top);
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
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Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
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Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
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Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
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Line(pos,
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"VI: [" + std::to_string(ren->Vertices()) + ", " +
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std::to_string(ren->Indices()) + "]",
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ren);
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Line(pos,
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"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
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std::to_string(ren->Commands()) + "]",
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ren);
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Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
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Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
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ren->DefaultTextScale();
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}
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void Performance::Line(vec2& pos, const std::string& text,
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LI::Renderer::Ref ren) {
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auto tbs = ren->GetTextDimensions(text);
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int l = ren->Layer();
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ren->DrawRectSolid(pos, tbs, 0xaa000000);
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ren->Layer(l + 1);
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ren->DrawText(pos, 0xffff00ff, text);
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ren->Layer(l);
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pos[1] += tbs[1]; // Auto set new pos
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}
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std::string Performance::TSA(const std::string& id) {
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return PD::Strings::FormatNanos(
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PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
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}
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} // namespace PD
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