Files
palladium/backends/3ds/include/pd-3ds/bknd-gfx.hpp
tobid7 310b44caf5 # Changes -> 0.5.1
- 3ds
  - Remove Gfx values that are present in Backend Tamplate
  - Move to default Palladium Namespace
  - Set the Input Flags
- Desktop
  - Move to PD Namespace
  - Comment out old keyboard stuff
  - HidDriver needs a rewrite but is functional enough
- Core
  - Add u128 class (only used in input driver so far
- Drivers (Core)
  - Move Gfx to PD namespace
  - Move Vertex/Index Pos and Projection Mtx to Gfx template
  - Add Keyboard support with u128 to Hid
  - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs)
- Image
   - Add RGBA -> BGRA support (used in windows bitmaps iirc)
- Lithium
  - Add Vertex/Index counters to drawlist
  - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner)
  - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing...
- UI7
  - Add MouseLeft support to Input handler
  - Use xy coords of the Viewport to create Menus inside it
  - Get num of Vertices/Indices out of FinalDrawList
  - Add some Palladium Info to metrics Menu
  - Readd Compiler string
- pdfm
  - New tool that creates fonts.cpp/fonts.hpp
2025-08-14 20:37:55 +02:00

69 lines
2.3 KiB
C++
Executable File

#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <citro3d.h>
#include <pd/lithium/lithium.hpp>
namespace PD {
template <typename T>
class LinearAlloc : public Allocator<T> {
public:
LinearAlloc() = default;
~LinearAlloc() = default;
/** Never forget the sizeof(T) again (most painful bug i created) */
T* Allocate(size_t n) override { return (T*)linearAlloc(n * sizeof(T)); }
void Deallocate(T* ptr) { linearFree(ptr); }
};
class GfxC3D : public GfxDriver {
public:
GfxC3D() : GfxDriver("Citro3D") {}
~GfxC3D() = default;
PD_SHARED(GfxC3D);
void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTex(PD::Li::TexAddress addr) override;
void RenderDrawData(
const std::vector<PD::Li::Command::Ref>& Commands) override;
PD::Li::Texture::Ref LoadTex(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
Vec<Vertex, LinearAlloc<Vertex>> VertexBuffer;
Vec<u16, LinearAlloc<u16>> IndexBuffer;
int pLocProjection = 0;
DVLB_s* ShaderCode;
shaderProgram_s Shader;
C3D_AttrInfo ShaderInfo;
};
} // namespace PD