- Move Libraries Source into pd directory and give them all their own CMakeLists.txt - Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7 - Use MenuV2 as new standart in UI7 - Implementz ViewPort Pre alpha to UI7 - Add Line Drawing to DrawList (not Working) - Implement a Complete new drievrs API (static Drivers) - NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET - Add Tools to Autogenerate Headers and Stuff
58 lines
1.7 KiB
C++
Executable File
58 lines
1.7 KiB
C++
Executable File
#pragma once
|
|
|
|
/*
|
|
MIT License
|
|
Copyright (c) 2024 - 2025 René Amthor (tobid7)
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include <pd/core/core.hpp>
|
|
#include <pd/lithium/texture.hpp>
|
|
#include <pd/lithium/vertex.hpp>
|
|
|
|
namespace PD {
|
|
namespace Li {
|
|
class Command {
|
|
public:
|
|
Command() = default;
|
|
~Command() = default;
|
|
|
|
PD_UNIQUE(Command);
|
|
|
|
Command& AddIdx(const u16& idx) {
|
|
IndexBuffer.Add(VertexBuffer.Size() + idx);
|
|
return *this;
|
|
}
|
|
|
|
Command& AddVtx(const Vertex& v) {
|
|
VertexBuffer.Add(std::move(v));
|
|
return *this;
|
|
}
|
|
|
|
PD::Vec<Vertex> VertexBuffer;
|
|
PD::Vec<u16> IndexBuffer;
|
|
ivec4 ScissorRect;
|
|
bool ScissorOn = false;
|
|
int Layer;
|
|
int Index;
|
|
Texture::Ref Tex;
|
|
};
|
|
} // namespace Li
|
|
} // namespace PD
|