- Update pool to use template allocator directly instead of std::vector - Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers - Add glad
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#pragma once
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#include <iostream>
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#include <pd/common.hpp>
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namespace PD {
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template <typename T, typename Alloc = std::allocator<T>>
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class Pool {
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public:
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using value_type = T;
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using iterator = T*;
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using const_iterator = const iterator*;
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Pool() = default;
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~Pool() {
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if (pData) {
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pAlloc.deallocate(pData, pCap);
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pData = nullptr;
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}
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}
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static Pool* Create(size_t size) { return new Pool(size); }
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void Init(size_t size) {
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pPos = 0;
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pCap = size;
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pData = pAlloc.allocate(size);
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}
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Pool(const Pool&) = delete;
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Pool(Pool&&) = delete;
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Pool& operator=(const Pool&) = delete;
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Pool& operator=(Pool&&) = delete;
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T* Allocate(size_t num = 1) {
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if (CheckLimits(num)) return nullptr;
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T* ret = &pData[pPos];
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pPos += num;
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return ret;
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}
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bool CheckLimits(size_t num) {
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if ((pPos + num) >= pCap) {
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throw std::runtime_error(
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std::format("[PD::Pool]: Trying to allocate {} elements but this is "
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"going out of range ({}/{})",
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num, pPos + num, pCap));
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return true;
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}
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return false;
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}
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void Reset() { pPos = 0; }
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size_t size() const { return pPos; }
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size_t capacity() const { return pCap; }
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T& at(size_t idx) { return pData[idx]; }
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const T& at(size_t idx) const { return pData[idx]; }
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T& operator[](size_t idx) { return at(idx); }
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const T& operator[](size_t idx) const { return at(idx); }
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private:
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Pool(size_t size) : pCap(size), pPos(0) { pData = pAlloc.allocate(size); }
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size_t pCap = 0;
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size_t pPos = 0;
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Alloc pAlloc;
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T* pData = nullptr;
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};
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} // namespace PD
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