- Move Libraries Source into pd directory and give them all their own CMakeLists.txt - Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7 - Use MenuV2 as new standart in UI7 - Implementz ViewPort Pre alpha to UI7 - Add Line Drawing to DrawList (not Working) - Implement a Complete new drievrs API (static Drivers) - NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET - Add Tools to Autogenerate Headers and Stuff
62 lines
2.4 KiB
C++
Executable File
62 lines
2.4 KiB
C++
Executable File
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/drivers/drivers.hpp>
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#include <pd/lithium/pd_p_api.hpp>
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#include <pd/lithium/rect.hpp>
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namespace PD {
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namespace Li {
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/**
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* Static Class Render Setup Functions
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*/
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class PD_LITHIUM_API Renderer {
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public:
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Renderer() = default;
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~Renderer() = default;
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// SECTION: Open Command and Object creation API
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static void RotateCorner(fvec2& pos, float s, float c);
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static Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
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static Rect PrimLine(const fvec2& a, const fvec2& b, int thickness = 1);
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static void CmdQuad(Command* cmd, const Rect& quad, const Rect& uv,
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u32 color);
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static void CmdTriangle(Command* cmd, const fvec2 a, const fvec2 b,
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const fvec2 c, u32 clr);
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static void CmdPolyLine(const Vec<fvec2>& points, u32 clr, u32 flags = 0,
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int thickness = 1);
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static void CmdConvexPolyFilled(Command* cmd, const Vec<fvec2>& points,
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u32 clr, Texture::Ref tex);
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// SECTION: InBounds Checks
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static bool InBox(const fvec2& pos, const fvec2& size, const fvec4& area);
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static bool InBox(const fvec2& pos, const fvec4& area);
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static bool InBox(const fvec2& a, const fvec2& b, const fvec2& c,
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const fvec4& area);
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};
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} // namespace Li
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} // namespace PD
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