- Move Libraries Source into pd directory and give them all their own CMakeLists.txt - Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7 - Use MenuV2 as new standart in UI7 - Implementz ViewPort Pre alpha to UI7 - Add Line Drawing to DrawList (not Working) - Implement a Complete new drievrs API (static Drivers) - NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET - Add Tools to Autogenerate Headers and Stuff
75 lines
2.2 KiB
C++
Executable File
75 lines
2.2 KiB
C++
Executable File
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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#include <pd/lithium/rect.hpp>
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namespace PD {
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namespace Li {
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/** Use so address type for TexAddress */
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using TexAddress = uintptr_t;
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class Texture {
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public:
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/** Texture Types */
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enum Type {
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RGBA32, ///< Rgba 32Bit
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RGB24, ///< Rgb 24 Bit
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A8, ///< A8 8Bit alpha
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};
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/** Texture Filters */
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enum Filter {
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NEAREST, ///< Nearest
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LINEAR, ///< Linear
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};
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/** Constructor */
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Texture() : Address(0), Size(0), UV(fvec4(0.f, 0.f, 1.f, 1.f)) {}
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Texture(TexAddress addr, ivec2 size,
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Li::Rect uv = fvec4(0.f, 0.f, 1.f, 1.f)) {
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Address = addr;
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Size = size;
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UV = uv;
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}
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PD_SHARED(Texture);
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void CopyFrom(Texture::Ref tex) {
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Address = tex->Address;
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Size = tex->Size;
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UV = tex->UV;
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}
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/** Left in Code getter (should be remoevd) */
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ivec2 GetSize() const { return Size; }
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Li::Rect GetUV() const { return UV; }
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operator ivec2() const { return Size; }
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operator Li::Rect() const { return UV; }
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TexAddress Address;
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ivec2 Size;
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Li::Rect UV;
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};
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} // namespace Li
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} // namespace PD
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