- Move Libraries Source into pd directory and give them all their own CMakeLists.txt - Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7 - Use MenuV2 as new standart in UI7 - Implementz ViewPort Pre alpha to UI7 - Add Line Drawing to DrawList (not Working) - Implement a Complete new drievrs API (static Drivers) - NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET - Add Tools to Autogenerate Headers and Stuff
150 lines
5.2 KiB
C++
Executable File
150 lines
5.2 KiB
C++
Executable File
#include <palladium>
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#ifdef __3DS__
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#include <pd-3ds.hpp>
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const u32 DisplayTransferFlags =
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(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
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GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
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GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
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GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
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#else
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#include <pd-desktop.hpp>
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#endif
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void RoundedRect(PD::Li::DrawList::Ref l, PD::fvec2 p, PD::fvec2 s, PD::u32 clr,
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float r = 10.f) {
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l->PathRect(p, p + s, r);
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l->PathFill(clr);
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}
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int v = 20;
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int main() {
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void *PD_INIT_DATA = nullptr;
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#ifndef __3DS__
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/** Setup Window and Context */
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_SAMPLES, 8);
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auto win = glfwCreateWindow(1280, 720, "Test", nullptr, nullptr);
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glfwMakeContextCurrent(win);
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gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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PD_INIT_DATA = win;
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#else
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osSetSpeedupEnable(true);
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gfxInitDefault();
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE * 2);
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C3D_RenderTarget *Top =
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C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTarget *Bottom =
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C3D_RenderTargetCreate(240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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C3D_RenderTargetSetOutput(Top, GFX_TOP, GFX_LEFT, DisplayTransferFlags);
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C3D_RenderTargetSetOutput(Bottom, GFX_BOTTOM, GFX_LEFT, DisplayTransferFlags);
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#endif
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/** Init Palaldium Drivers */
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PD::Init(PD_INIT_DATA);
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/** Create DrawList and Load Font */
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PD::Li::DrawList::Ref List = PD::Li::DrawList::New();
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PD::Li::Font::Ref font = PD::Li::Font::New();
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#ifdef __3DS__
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font->LoadTTF("sdmc:/ComicNeue.ttf", 32);
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auto img = PD::Image::New("sdmc:/pb.png");
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#else
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font->LoadTTF("ComicNeue.ttf", 32);
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auto img = PD::Image::New("pb.png");
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#endif
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List->SetFont(font);
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PD::Image::Convert(img, img->RGBA);
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auto tex = PD::Li::Gfx::LoadTex(img->pBuffer, img->pWidth, img->pHeight);
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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auto ui7 = PD::UI7::Context::New();
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PD::UI7::ID VpTop("Default");
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ui7->AddViewPort(VpTop, PD::ivec4(0, 0, 400, 240));
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ui7->UseViewPort(VpTop);
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ui7->pIO->Font = font;
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PD::UI7::Menu::Ref menu = PD::UI7::Menu::New("Test", ui7->pIO);
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bool open_haxx = true;
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menu->pIsShown = &open_haxx;
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/** MainLoop */
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#ifndef __3DS__
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font->DefaultPixelHeight = 32;
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while (!glfwWindowShouldClose(win)) {
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#else
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PD::Li::Gfx::pGfx->ViewPort = PD::ivec2(400, 240);
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while (aptMainLoop()) {
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#endif
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PD::Hid::Update();
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#ifndef __3DS__
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/** Auto ViewPort Resize */
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int wx, wy;
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glfwGetWindowSize(win, &wx, &wy);
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PD::Li::Gfx::pGfx->ViewPort = PD::ivec2(wx, wy);
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#endif
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/** Rendering some stuff */
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List->DrawSolid();
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RoundedRect(List, 10, PD::fvec2(380, 220), 0xffffffff);
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RoundedRect(List, PD::fvec2(15, 183), PD::fvec2(100, 40), 0xaa222222);
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List->DrawTexture(tex);
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RoundedRect(List, PD::fvec2(200, 50), 100, 0xffffffff,
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((1 + std::sin(PD::OS::GetTime() / 1000.f)) * 0.5f) * 100.f);
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List->DrawText(PD::fvec2(50, 190), "OK", 0xffffffff);
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List->DrawLine(PD::fvec2(0), PD::fvec2(1000, 600), 0xffffffff);
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// List->DrawRectFilled(PD::fvec2(10, 10), PD::fvec2(1260, 700),
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// 0xffffffff);
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/** Draw text */
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List->DrawText(
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20,
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"Test String oder So\nPalladium 0.5.0\n" +
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std::format("{}\nMousePos: {}",
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PD::Strings::FormatNanos(
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PD::OS::GetTraceRef("REN")->GetLastDiff()),
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PD::Hid::MousePos()) +
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"\nUI7 Version: " + PD::UI7::GetVersion(),
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0xff000000);
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ui7->pIO->InputHandler->CurrentMenu = menu->pID;
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if (menu->pIsOpen) {
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menu->Label("Hello");
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menu->Label("World!");
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if (menu->Button("Test")) {
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break;
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}
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menu->Label(std::format("MousePos: {}", PD::Hid::MousePos()));
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menu->Label(std::format("this->Pos: {}", menu->pLayout->GetPosition()));
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menu->Label(std::format("Dragged; #{:08X}",
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ui7->pIO->InputHandler->DraggedObject));
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menu->Label(
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std::format("Left: {}", PD::Hid::IsHeld(PD::Hid::Key::Touch)));
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menu->DragData("Value", &v, 1);
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}
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menu->Update();
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ui7->Update();
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/** Render DrawData */
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#ifdef __3DS__
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C3D_FrameDrawOn(Top);
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C3D_RenderTargetClear(Top, C3D_CLEAR_ALL, 0x00000000, 0);
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#endif
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PD::TT::Beg("REN");
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PD::Li::Gfx::NewFrame();
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PD::Li::Gfx::RenderDrawData(List->pDrawList);
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PD::Li::Gfx::RenderDrawData(menu->pLayout->GetDrawList()->pDrawList);
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/** Clear The List */
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List->Clear();
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menu->pLayout->GetDrawList()->pDrawList.clear();
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PD::TT::End("REN");
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#ifndef __3DS__
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/** Do OS Specifc Stuff (swapp buffers / window buttan events) */
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glfwPollEvents();
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glfwSwapBuffers(win);
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#else
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C3D_FrameEnd(0);
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#endif
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}
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#ifndef __3DS__
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glfwTerminate();
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#endif
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return 0;
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}
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