- Add Deltatime usage for Overscroll as well as a config value for ids multiplier - Add Function to Layout to remove all ID Objects - Add step and precision to DragData as well as setting min and max to their type limits - Use the Address for now for the id of the DragData (cause with tree nodes opened backwars all DragData will share the same data reference) - Add a fix to MaxPosition in Layout to be actually the max Position on X axis
113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/ui7/container/dragdata.hpp>
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#include <pd/ui7/container/label.hpp>
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#include <type_traits>
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namespace PD {
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namespace UI7 {
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// Setup Supported Datatypes (Probably making this Object
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// header only to not care about datatype support)
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template class DragData<float>;
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template class DragData<int>;
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template class DragData<double>;
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template class DragData<u8>;
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template class DragData<u16>;
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template class DragData<u32>;
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template class DragData<u64>;
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template <typename T>
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void DragData<T>::HandleInput() {
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/// Ensure to only check input once
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if (inp_done) {
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return;
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}
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Assert(screen.get(), "Screen is not set up!");
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if (screen->ScreenType() == Screen::Bottom) {
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float off_x = 0;
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for (size_t i = 0; i < elm_count; i++) {
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std::string p;
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if constexpr (std::is_floating_point_v<T>) {
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p = std::format("{:.{}f}", data[i], precision);
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} else {
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p = std::format("{}", data[i]);
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}
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vec2 tdim = io->Ren->GetTextDimensions(p);
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// Unsafe but is the fastest solution
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if (io->DragObject(
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this->GetID() + i + 1,
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vec4(FinalPos() + vec2(off_x, 0), tdim + io->FramePadding))) {
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data[i] = std::clamp(T(data[i] + (step * (io->DragPosition[0] -
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io->DragLastPosition[0]))),
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this->min, this->max);
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}
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off_x += tdim.x() + io->ItemSpace.x() + io->FramePadding.x();
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}
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}
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inp_done = true;
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}
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template <typename T>
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void DragData<T>::Draw() {
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Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
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io->Ren->OnScreen(screen);
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float off_x = 0.f;
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for (size_t i = 0; i < elm_count; i++) {
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std::string p;
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if constexpr (std::is_floating_point_v<T>) {
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p = std::format("{:.{}f}", data[i], precision);
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} else {
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p = std::format("{}", data[i]);
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}
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vec2 td = io->Ren->GetTextDimensions(p);
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list->AddRectangle(FinalPos() + vec2(off_x, 0), td + io->FramePadding,
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io->Theme->Get(UI7Color_Button));
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list->Layer(list->Layer() + 1);
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list->AddText(FinalPos() + vec2(off_x, 0), p, io->Theme->Get(UI7Color_Text),
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LITextFlags_AlignMid, td + io->FramePadding);
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list->Layer(list->Layer() - 1);
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off_x += td.x() + io->ItemSpace.x() + io->FramePadding.x();
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}
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list->AddText(FinalPos() + vec2(off_x, io->FramePadding.y() * 0.5), label,
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io->Theme->Get(UI7Color_Text));
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}
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template <typename T>
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void DragData<T>::Update() {
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Assert(io.get(), "Did you run Container::Init correctly?");
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// Probably need to find a faster solution (caching sizes calculated here)
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float off_x = 0;
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for (size_t i = 0; i < elm_count; i++) {
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std::string p;
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if constexpr (std::is_floating_point_v<T>) {
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p = std::format("{:.{}f}", data[i], precision);
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} else {
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p = std::format("{}", data[i]);
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}
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vec2 tdim = io->Ren->GetTextDimensions(p);
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off_x += tdim.x() + io->ItemSpace.x() + io->FramePadding.x();
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}
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this->SetSize(vec2(tdim.x() + off_x, tdim.y() + io->FramePadding.y()));
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}
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} // namespace UI7
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} // namespace PD
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