- Add point InSpace check to PD::Li::Math - Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment - Add Fallbackfont to Layout (if you dont want to set font per object) - Add Button Object WIP - Rename OnHover to OnFocus and add OnUnfocus - Move font and FontScale to ElementBase (for fallback logic etc) - Add UpdateInput func to ElementBase - Corectly Set fontScale in Text Rendering - Update ecample
122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
#include <os/desktopos.hpp>
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#include <os/horizon-ctr.hpp>
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#include <os/horizon-nx.hpp>
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#include <palladium>
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////
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#include <pd/ultra/elems/button.hpp>
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#include <pd/ultra/elems/element.hpp>
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#include <pd/ultra/elems/image.hpp>
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#include <pd/ultra/elems/rect.hpp>
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#include <pd/ultra/elems/text.hpp>
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#include <pd/ultra/layout.hpp>
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////
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PD::OsCtx* pOs = nullptr;
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const char* ResourcePath(const char* in) {
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#if defined(__SWITCH__) || defined(__3DS__)
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static char rbuf[512];
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std::snprintf(rbuf, sizeof(rbuf), "romfs:/%s", in);
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return rbuf;
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#else
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return in;
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#endif
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}
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class MainMenu : public PD::Ultra::Layout {
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public:
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MainMenu(PD::Li::Font& font) {
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SetFont(font);
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SetBaseViewport(PD::ivec2(1280, 720));
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pBackground.SetSize(800, 450);
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pBackground.SetColor("#ffffffff");
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pBackground.SetAlignment(UltraAlignment_CenterHorizontal |
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UltraAlignment_CenterVertical);
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Push(pBackground);
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pText.SetColor("#ffffff");
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pText.SetText("MousePos: ");
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pText.SetAlignment(UltraAlignment_TopLeft);
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Push(pText);
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pBtn.SetText("Test");
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pBtn.SetAlignment(UltraAlignment_Center);
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pBtn.SetColor("#1273fb");
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pBtn.SetFocusedColor("#0011ff");
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pBtn.SetTextColor("#ffffff");
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pBtn.SetRounding(10);
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pBtn.OnPress([]() { PD::Log("Btn Pressed..."); });
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Push(pBtn);
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}
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~MainMenu() {}
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void Update() {
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pText.SetText(std::format("MousePos: {}", PD::Hid::MousePos()));
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}
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private:
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PD::Ultra::Rect pBackground;
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PD::Ultra::Text pText;
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PD::Ultra::Button pBtn;
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};
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class App {
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public:
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App(PD::Li::Font& font) : main(font) {}
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~App() {}
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void Update(PD::ivec2 vp, PD::Li::Drawlist& list) {
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main.Update();
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main.SetViewport(vp);
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main.Render(list);
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}
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private:
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MainMenu main;
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};
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int main(int argc, char** argv) {
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// PD::LogFilter(PD::LogLevel::Warning);
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Driver drv = Driver::OpenGL3;
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if (argc == 2) {
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if (std::string(argv[1]) == "gl2") {
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drv = Driver::OpenGL2;
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} else if (std::string(argv[1]) == "gl3") {
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drv = Driver::OpenGL3;
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} else if (std::string(argv[1]) == "dx9") {
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drv = Driver::DirectX9;
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}
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}
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#if defined(__SWITCH__)
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pOs = new PD::HorizonNX(drv);
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#elif defined(__3DS__)
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pOs = new PD::HorizonCtr(drv);
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#else
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pOs = new PD::DesktopOS(drv);
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#endif
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pOs->Init();
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PD::Gfx::Init();
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PD::Li::Drawlist pList;
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PD::Image img(ResourcePath("icon.png"));
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auto pTex = PD::Gfx::LoadTexture(img, img.Width(), img.Height());
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PD::Li::Font font;
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font.LoadTTF(ResourcePath("default.ttf"), 64);
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pList.SetFont(&font);
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App app(font);
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while (pOs->Mainloop()) {
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PD::Hid::Update();
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pOs->ClearViewPort();
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PD::Li::ResetPools(); // Move to other place (or refactor this)
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app.Update(pOs->GetViewport(), pList);
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PD::Gfx::Reset();
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PD::Gfx::Draw(pList);
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pList.Clear();
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pOs->SwapBuffers();
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}
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font.Delete();
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PD::Gfx::DeleteTexture(pTex);
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PD::Gfx::Deinit();
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pOs->Deinit();
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delete pOs;
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return 0;
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} |