- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
14 lines
325 B
CMake
Executable File
14 lines
325 B
CMake
Executable File
cmake_minimum_required(VERSION 3.22)
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project(pd-3ds LANGUAGES CXX VERSION 0.6.0)
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set(SRC
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source/bknd-gfx.cpp
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source/bknd-hid.cpp
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source/pd-3ds.cpp
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)
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pd_add_lib(pd-3ds SRC_FILES ${SRC})
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target_include_directories(pd-3ds PUBLIC include)
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target_link_libraries(pd-3ds PUBLIC m palladium ctru citro3d)
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