- Add GIT_BRANCH (for development and stable) - Write Documentation of - pd-core (exept of vec.hpp) - pd-app - pd-drivers - pd-lib3ds - pd-image - pd-image - pd-ui7
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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#include <pd/core/vec.hpp>
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#include <pd/lithium/rect.hpp>
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#include <pd/lithium/texture.hpp>
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namespace PD {
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namespace LI {
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/** Font Loader for Lithium */
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class Font : public SmartCtor<Font> {
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public:
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/** Codepoint Data holder */
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class Codepoint {
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public:
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Codepoint() = default;
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~Codepoint() = default;
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/**
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* Codepoint ID Getter
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* @return 32Bit codepoint value
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*/
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u32 cp() const { return m_cp; }
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/**
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* Codepoint ID Setter
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* @param v codepoint id
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* @return DataHolder reference
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*/
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Codepoint& cp(u32 v) {
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m_cp = v;
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return *this;
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}
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/**
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* Getter for the UV Coords
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* @return uv coords
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*/
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vec4 uv() const { return m_uv; }
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/**
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* Setter for the UV Coords
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* @param v uv coords
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* @return DataHolder Reference
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*/
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Codepoint& uv(const vec4& v) {
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m_uv = v;
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return *this;
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}
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/**
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* Getter for the Texture reference
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* @return Texture Reference
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*/
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Texture::Ref tex() const { return m_tex; }
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/**
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* Setter for the Texture Reference
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* @param v Texture Reference
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* @return DataHolder Reference
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*/
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Codepoint& tex(Texture::Ref v) {
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m_tex = v;
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return *this;
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}
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/**
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* Getter for the size
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* @return Size
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*/
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vec2 size() const { return m_size; }
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/**
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* Setter for the Size
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* @param v size
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* @return DataHolder Reference
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*/
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Codepoint& size(const vec2& v) {
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m_size = v;
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return *this;
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}
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/**
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* Getter for the Position offset
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* @return offset
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*/
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float off() const { return m_off; }
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/**
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* Setter for the Render Offset
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* @param v offset
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* @return DataHolder Reference
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*/
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Codepoint& off(float v) {
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m_off = v;
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return *this;
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}
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/**
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* Getter to check if Codepoint is invalid
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* @return true if invalid
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*/
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bool invalid() const { return m_invalid; }
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/**
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* Setter for invald state
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* @param v true or false
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* @return DataHolder Reference
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*/
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Codepoint& invalid(bool v) {
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m_invalid = v;
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return *this;
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}
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private:
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/** 32Bit Codepoint ID */
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u32 m_cp = 0;
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/** UvMap */
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vec4 m_uv;
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/** Texture Reference */
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Texture::Ref m_tex = nullptr;
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/** Codepoint Size */
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vec2 m_size;
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/** Render Position Offset */
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float m_off = 0;
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/** Invalid check (for skip in renderer) */
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bool m_invalid = false;
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};
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Font() = default;
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~Font() = default;
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/**
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* Load a TTF File
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* @param path Path to the TTF file
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* @param px_height Pixelheight of the codepoints (limit by 64)
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*/
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void LoadTTF(const std::string& path, int px_height = 32);
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/**
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* Load 3DS System FOnt
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*/
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void LoadSystemFont();
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/**
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* Getter for PixelHeight
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* @return pixelheigt
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*/
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int PixelHeight() const { return pixel_height; }
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/**
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* Getter for Codepoint reference
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* @return codepoint dataholder reference
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*/
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Codepoint& GetCodepoint(u32 c);
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/**
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* Check if Systemfont is used
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* @return true if is system font
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*/
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bool SystemFont() const { return sysfont; }
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private:
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/** sysfont set to true if LoadSystemFont got called */
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bool sysfont;
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/** Pixelheight */
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int pixel_height;
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/** List of textures (codepoints are using) */
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std::vector<Texture::Ref> textures;
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/** 32Bit Codepoint Dataholder Reference Map */
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std::map<u32, Codepoint> cpmap;
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};
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} // namespace LI
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} // namespace PD
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