3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| /*
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| MIT License
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| Copyright (c) 2024 - 2025 René Amthor (tobid7)
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a copy
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| of this software and associated documentation files (the "Software"), to deal
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| in the Software without restriction, including without limitation the rights
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| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| copies of the Software, and to permit persons to whom the Software is
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| furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included in all
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| copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| SOFTWARE.
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|  */
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| 
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| #include <pd/core/io.hpp>
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| 
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| namespace PD {
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| namespace IO {
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| PD_CORE_API std::vector<u8> LoadFile2Mem(const std::string& path) {
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|   std::ifstream iff(path, std::ios::binary);
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|   if (!iff) {
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|     return std::vector<u8>();
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|   }
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|   iff.seekg(0, std::ios::end);
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|   size_t szs = iff.tellg();
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|   iff.seekg(0, std::ios::beg);
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|   std::vector<u8> res(szs, 0);
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|   iff.read(reinterpret_cast<char*>(res.data()), res.size());
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|   iff.close();
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|   return res;
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| }
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| 
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| PD_CORE_API std::string LoadFile2Str(const std::string& path) {
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|   std::ifstream iff(path, std::ios::binary);
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|   if (!iff) {
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|     return "";
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|   }
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|   std::string ret;
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|   std::string line;
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|   while (std::getline(iff, line)) {
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|     ret += line;
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|   }
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|   iff.close();
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|   return ret;
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| }
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| 
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| PD_CORE_API u32 HashMemory(const std::vector<u8>& data) {
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|   u32 hash = 4477;
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|   for (auto& it : data) {
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|     hash = (hash * 33) + it;
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|   }
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|   return hash;
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| }
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| 
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| PD_CORE_API void DecompressRLE(std::vector<u8>& data) {
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|   if ((data.size() % 2) != 0) {
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|     return;
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|   }
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|   std::vector<u8> cpy = data;
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|   data.clear();
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|   for (size_t i = 0; i < cpy.size(); i += 2) {
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|     data.insert(data.end(), cpy[i + 1], cpy[i]);
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|   }
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| }
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| 
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| PD_CORE_API void CompressRLE(std::vector<u8>& data) {
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|   if (data.empty()) {
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|     /** No exceptions enabled :( */
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|     return;
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|   }
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|   std::vector<u8> cpy = data;
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|   data.clear();
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|   /** 8-Bit RLE */
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|   data.push_back(0);
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|   size_t i = 0;
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|   while (i < cpy.size()) {
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|     u8 v = cpy[i];
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|     u8 c = 1;
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|     while (i + c < cpy.size() && cpy[i + c] == v && c < 255) {
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|       c++;  // c++ ...
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|     }
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|     data.push_back(v);
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|     data.push_back(c);
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|     i += c;
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|   }
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| }
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| }  // namespace IO
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| }  // namespace PD
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