59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#include <pd_system/hid_glfw.hpp>
|
|
#ifdef PD_ENABLE_HID_GLFW
|
|
#define GLFW_INCLUDE_NONE
|
|
#include <GLFW/glfw3.h>
|
|
|
|
namespace PD {
|
|
struct HidGlfw::Impl {
|
|
GLFWwindow* Win;
|
|
int PrevState;
|
|
std::unordered_map<int, int> PrevStates;
|
|
GLFWcharfun OldTextCB;
|
|
std::string* Text;
|
|
bool InTextMode = false;
|
|
};
|
|
|
|
HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {
|
|
impl = new Impl;
|
|
impl->Win = win;
|
|
pFlags |= PDHidBackendFlags_HasMouse;
|
|
pFlags |= PDHidBackendFlags_HasKeyboard;
|
|
pGamepad[GLFW_MOUSE_BUTTON_LEFT] = HidInternal::Touch;
|
|
}
|
|
|
|
HidGlfw::~HidGlfw() {}
|
|
|
|
void HidGlfw::Update() {
|
|
HidDriver::Update(); // clear stats
|
|
int state = glfwGetMouseButton(impl->Win, GLFW_MOUSE_BUTTON_LEFT);
|
|
if (state == GLFW_PRESS) {
|
|
if (impl->PrevState == GLFW_RELEASE) {
|
|
pGamepadEvents[0][Event::Down] |= HidInternal::Touch;
|
|
}
|
|
pGamepadEvents[0][Event::Held] |= HidInternal::Touch;
|
|
} else if (state == GLFW_RELEASE && impl->PrevState == GLFW_PRESS) {
|
|
pGamepadEvents[0][Event::Up] |= HidInternal::Touch;
|
|
}
|
|
|
|
impl->PrevState = state;
|
|
// if (pLocked) {
|
|
// SwapTab();
|
|
// }
|
|
double x, y;
|
|
glfwGetCursorPos(impl->Win, &x, &y);
|
|
pMouse[1] = pMouse[0]; // Cycle pMouse pos
|
|
pMouse[0] = fvec2(x, y);
|
|
}
|
|
} // namespace PD
|
|
#else
|
|
namespace PD {
|
|
|
|
HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {}
|
|
|
|
HidGlfw::~HidGlfw() {}
|
|
|
|
void HidGlfw::Update() {
|
|
HidDriver::Update(); // clear stats
|
|
}
|
|
} // namespace PD
|
|
#endif |