- Add AppInit Flags and AppFlags to COntrol some Individual Stuff (Not using default can run into a crash report if things get used that are disabled) - Create a Test Settings Menu - Make Some Menu functions Public - Add ScrollTo Animation - Make ContainerApi fully public - Remove an else statement (now need to find a way to not set the pos twice) -
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/common/app.hpp>
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#include <pd/controls/hid.hpp>
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#include <pd/maths/tween.hpp>
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#include <pd/overlays/overlay.hpp>
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#include <pd/ui7/ui7.hpp>
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namespace PD {
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class SettingsMenu : public Overlay {
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public:
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SettingsMenu(PD::App* app) {
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too++;
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if (too > 1) {
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Kill();
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return;
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}
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app_ref = app;
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app->FeatureDisable(PD::App::AppFLags_UserLoop);
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flymgr.From(vec2(0, 240)).To(vec2(0, 115)).In(0.3f).As(flymgr.EaseInQuad);
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}
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~SettingsMenu() { too--; }
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void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override;
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void Rem() {
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rem = true;
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app_ref->FeatureEnable(App::AppFLags_UserLoop);
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flymgr.From(vec2(0, 115)).To(vec2(0, 240)).In(0.2f).As(flymgr.EaseOutQuad);
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}
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private:
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PD::App* app_ref = nullptr;
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/// Section is used to determinate what
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/// should be displayed on the top screen
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int section = 0;
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// Stands for The Only One
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static int too;
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// Some Animation
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bool rem = false;
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Tween<vec2> flymgr;
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// Custom UI7 Context
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UI7::Context::Ref ctx;
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};
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} // namespace PD
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