- reAdd Text Shorting - make SpriteSheet part of SmartCtor - Add Some Gaussian Blur func (not functional for now) - Add Image Indexing functions and Reverse32 for (RGBA -> ABGR) - Add Transparency flag to Keyboard and Fix its Render Prder - Add UI7 Alignment API - Incldes PushAlignment (One way Alignment, JoinAlign, etc) - Make Setter for Scroll Offset public - Make Getter for ScrollMod Public - Add a Check if Menu is duing an animated scroll - Add FindMenu to Context for Modifications after Context::EndMenu - Fix Major Issue in Lithium InBox Function - Fix TextAlignRight and Add PerLine Text Shorting - Fix Screen being unused in Performance Overlay - Add Beta Slider Dragging - Dont Handle Inputs for Objects when scrolling - Add a MainArea to Not Handle Inputs outside of it - Simplefied some logic - TODO: - Write TextWrap Function - Add PerLine text Align - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/common/strings.hpp>
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#include <pd/common/sys.hpp>
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#include <pd/overlays/performance.hpp>
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namespace PD {
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int Performance::too = 0;
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void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (*skill) {
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Kill();
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}
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ren->OnScreen(ren->GetScreen(*screen));
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
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Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
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Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
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Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
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Line(pos,
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"VI: [" + std::to_string(ren->Vertices()) + ", " +
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std::to_string(ren->Indices()) + "]",
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ren);
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Line(pos,
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"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
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std::to_string(ren->Commands()) + "]",
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ren);
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Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
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Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
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ren->DefaultTextScale();
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}
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void Performance::Line(vec2& pos, const std::string& text,
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LI::Renderer::Ref ren) {
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auto tbs = ren->GetTextDimensions(text);
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int l = ren->Layer();
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ren->DrawRectSolid(pos, tbs, 0xaa000000);
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ren->Layer(l + 1);
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ren->DrawText(pos, 0xffff00ff, text);
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ren->Layer(l);
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pos[1] += tbs[1]; // Auto set new pos
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}
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std::string Performance::TSA(const std::string& id) {
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return PD::Strings::FormatNanos(
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PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
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}
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} // namespace PD
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