- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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#include <pd/graphics/lithium.hpp>
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#include <pd/maths/color.hpp>
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#include <pd/maths/tween.hpp>
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namespace PD {
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class MessageMgr : public PD::SmartCtor<MessageMgr> {
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public:
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class Container : public PD::SmartCtor<Container> {
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public:
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Container(const std::string& title, const std::string& msg);
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~Container() {}
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void Render(PD::LI::Renderer::Ref ren);
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void Update(int slot, float delta);
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void FlyIn();
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void ToBeMoved(int slot);
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void ToBeRemoved();
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bool ShouldBeRemoved() const { return (tbr && pos.IsFinished()) || kill; }
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private:
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PD::Color col_bg; // Background Color
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PD::Color col_text; // Text Color
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float lifetime = 0.f; // LifeTime
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PD::Tween<vec2> pos; // Position effect
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std::string title; // Title
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std::string msg; // Message
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vec2 size; // Size of the Background
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bool tbr = false; // To be Removed ?
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bool kill = false; // Instant Kill
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int s = 0; // Slot
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};
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MessageMgr(PD::LI::Renderer::Ref r) { ren = r; }
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~MessageMgr() {}
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void Push(const std::string& title, const std::string& text);
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void Update(float delta);
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private:
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std::vector<Container::Ref> msgs;
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PD::LI::Renderer::Ref ren;
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};
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} // namespace PD
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