- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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MIT License
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Copyright (c) 2024 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <3ds.h>
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#include <pd/common/app.hpp>
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#include <pd/common/sys.hpp>
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namespace PD {
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void App::Run() {
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this->PreInit();
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this->Init();
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last_time = Sys::GetTime();
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while (aptMainLoop()) {
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input_mgr->Update();
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u64 current = Sys::GetNanoTime();
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float dt = static_cast<float>(current - last_time) / 1000000.f;
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app_time += dt / 1000.f;
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last_time = current;
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fps = 1000.f / dt;
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PD::TT::Beg("App_MainLoop");
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if (!this->MainLoop(dt, app_time)) {
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break;
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}
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PD::TT::End("App_MainLoop");
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PD::TT::Beg("Ovl_Update");
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overlay_mgr->Update(dt);
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msg_mgr->Update(dt);
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PD::TT::End("Ovl_Update");
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renderer->Render();
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}
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this->Deinit();
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this->PostDeinit();
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}
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void App::PreInit() {
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osSetSpeedupEnable(true);
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gfxInitDefault();
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cfguInit();
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romfsInit();
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input_mgr = Hid::New();
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renderer = LI::Renderer::New();
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msg_mgr = MessageMgr::New(renderer);
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overlay_mgr = OverlayMgr::New(renderer, input_mgr);
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}
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void App::PostDeinit() {
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renderer = nullptr;
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msg_mgr = nullptr;
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overlay_mgr = nullptr;
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input_mgr = nullptr;
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gfxExit();
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cfguExit();
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romfsExit();
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}
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} // namespace PD
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