- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
28 lines
675 B
CMake
Executable File
28 lines
675 B
CMake
Executable File
cmake_minimum_required(VERSION 3.22)
|
|
|
|
project(pd-ui7 LANGUAGES CXX VERSION 0.5.1)
|
|
|
|
set(SRC
|
|
source/theme.cpp
|
|
source/ui7.cpp
|
|
source/io.cpp
|
|
source/layout.cpp
|
|
source/menu.cpp
|
|
|
|
source/container/button.cpp
|
|
source/container/checkbox.cpp
|
|
source/container/coloredit.cpp
|
|
source/container/container.cpp
|
|
source/container/dragdata.cpp
|
|
source/container/dynobj.cpp
|
|
source/container/image.cpp
|
|
source/container/label.cpp
|
|
)
|
|
|
|
if(PD_BUILD_SHARED)
|
|
pd_add_lib(pd-ui7 BUILD_SHARED TRUE SRC_FILES ${SRC})
|
|
else()
|
|
pd_add_lib(pd-ui7 SRC_FILES ${SRC})
|
|
endif()
|
|
|
|
target_link_libraries(pd-ui7 PUBLIC pd-lithium pd-core) |