- Add Deltatime usage for Overscroll as well as a config value for ids multiplier - Add Function to Layout to remove all ID Objects - Add step and precision to DragData as well as setting min and max to their type limits - Use the Address for now for the id of the DragData (cause with tree nodes opened backwars all DragData will share the same data reference) - Add a fix to MaxPosition in Layout to be actually the max Position on X axis
90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/ui7/container/container.hpp>
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#include <pd/ui7/io.hpp>
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namespace PD {
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namespace UI7 {
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/**
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* DragData Object can take a datatype or a list
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* and modifys these by moving left or right when dragging
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*/
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template <typename T>
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class DragData : public Container {
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public:
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/**
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* Constructor
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* @param label Label of the Button
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* @param data Data reference (Supported types can be seen in dragdata.cpp)
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* @param num_elms Number of Array elements (for exaple with use ofvec4)
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* @param io IO Reference
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* @param min minimum number using Minimum limit
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* @param max Maximum number set by max limit by default
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* @param step To set the modifier for drag movement
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* @param precision for float and double to set precision
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*/
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DragData(const std::string& label, T* data, size_t num_elms, UI7::IO::Ref io,
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T min = std::numeric_limits<T>::min(),
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T max = std::numeric_limits<T>::max(), T step = 1,
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int precision = 1) {
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PD::Assert(data != nullptr, "Input Data Address is null!");
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this->label = label;
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this->data = data;
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this->elm_count = num_elms;
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this->min = min;
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this->max = max;
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this->step = step;
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this->precision = precision;
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this->tdim = io->Ren->GetTextDimensions(label);
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}
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~DragData() = default;
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/**
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* Override for the Input Handler
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* @note This function is usally called by Menu::Update
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*/
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void HandleInput() override;
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/**
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* Override for the Rendering Handler
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* @note This function is usally called by Menu::Update
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* */
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void Draw() override;
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/** Function to Update Size if framepadding changes */
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void Update() override;
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private:
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vec2 tdim; ///< Text size
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std::string label; ///< Label of the Button
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T* data;
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size_t elm_count = 0;
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T min;
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T max;
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T step;
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int precision = 1;
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};
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} // namespace UI7
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} // namespace PD
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