Implement Path render API into drawlist Add some new drawing functions (need to make Rectangle -> RectFilled Add Menu Border ReSetup the Menu Input and Rendering API to fix flickering when moving
590 lines
20 KiB
C++
590 lines
20 KiB
C++
/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/sys.hpp>
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#include <pd/core/timetrace.hpp>
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#include <pd/ui7/menu.hpp>
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namespace PD {
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namespace UI7 {
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void UI7::Menu::Label(const std::string& label) {
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// Layout API
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auto r = PD::New<UI7::Label>(label, io->Ren);
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Layout->AddObject(r);
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}
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bool UI7::Menu::Button(const std::string& label) {
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bool ret = false;
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u32 id = Strings::FastHash("btn" + label + std::to_string(count_btn++));
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Container::Ref r = Layout->FindObject(id);
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if (!r) {
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r = PD::New<UI7::Button>(label, io);
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r->SetID(id);
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}
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Layout->AddObject(r);
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if (!r->Skippable()) {
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ret = std::static_pointer_cast<UI7::Button>(r)->IsPressed();
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}
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return ret;
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}
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void UI7::Menu::ColorEdit(const std::string& label, u32* color) {
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u32 id = Strings::FastHash("cle" + label + std::to_string(count_btn++));
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Container::Ref r = Layout->FindObject(id);
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if (!r) {
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r = PD::New<UI7::ColorEdit>(label, color, io);
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r->SetID(id);
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}
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Layout->AddObject(r);
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}
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void UI7::Menu::DragFloat(const std::string& label, float* data,
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size_t num_elms) {
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u32 id = Strings::FastHash("dfl" + label + std::to_string(count_btn++));
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Container::Ref r = Layout->FindObject(id);
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if (!r) {
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r = PD::New<UI7::DragData<float>>(label, data, num_elms, io);
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r->SetID(id);
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}
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Layout->AddObject(r);
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}
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void UI7::Menu::Checkbox(const std::string& label, bool& v) {
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u32 id = Strings::FastHash("cbx" + label + std::to_string(count_cbx++));
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Container::Ref r = Layout->FindObject(id);
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if (!r) {
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r = PD::New<UI7::Checkbox>(label, v, io);
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r->SetID(id);
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}
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Layout->AddObject(r);
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}
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void UI7::Menu::Image(Texture::Ref img, vec2 size, LI::Rect uv) {
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Container::Ref r = PD::New<UI7::Image>(img, size, uv);
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Layout->AddObject(r);
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}
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void UI7::Menu::DebugLabels(Menu::Ref m, Menu::Ref t) {
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if (!m) {
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return;
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}
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if (t == nullptr) {
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t = m;
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}
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std::stringstream s;
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s << "Name: " << m->name << " [";
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s << std::hex << std::setw(8) << std::setfill('0') << m->id;
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s << std::dec << "]";
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t->Label(s.str());
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t->Label(std::format("Max Size: {:.2f}, {:.2f}", m->Layout->MaxPosition.x(),
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m->Layout->MaxPosition.y()));
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t->Label(std::format("Pos: {:.2f}, {:.2f} Size: {:.2f}, {:.2f}",
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m->Layout->Pos.x(), m->Layout->Pos.y(),
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m->Layout->Size.x(), m->Layout->Size.y()));
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t->Label(std::format("Flags: {:#08x}", m->flags));
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t->Label(
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"Pre: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MPRE_" + m->name)->GetProtocol()->GetAverage()));
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t->Label(
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"Post: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MPOS_" + m->name)->GetProtocol()->GetAverage()));
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t->Label(
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"Update: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MUPT_" + m->name)->GetProtocol()->GetAverage()));
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t->Label(
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"MUser: " +
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Strings::FormatNanos(
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Sys::GetTraceRef("MUSR_" + m->name)->GetProtocol()->GetAverage()));
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}
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void UI7::Menu::Update(float delta) {
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TT::Scope st("MUPT_" + name);
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scroll_anim.Update(delta);
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if (!scroll_anim.IsFinished()) {
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Layout->ScrollOffset = scroll_anim;
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}
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if (!(flags & UI7MenuFlags_NoClipRect)) {
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Layout->DrawList->PushClipRect(
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vec4(Layout->Pos.x() + io->MenuPadding[0], Layout->Pos.y() + tbh,
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Layout->Pos.x() + Layout->Size.x() - io->MenuPadding[0],
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Layout->Pos.y() + Layout->Size.y()));
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}
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Layout->GetDrawList()->Layer(10);
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Layout->Update();
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if (!(flags & UI7MenuFlags_NoClipRect)) {
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Layout->DrawList->PopClipRect();
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}
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PostScrollHandler();
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}
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void UI7::Menu::PreHandler(UI7MenuFlags flags) {
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TT::Scope st("MPRE_" + name);
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// No touch means no Input System
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UI7Color header = has_touch ? UI7Color_HeaderDead : UI7Color_Header;
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DrawList::Ref list = Layout->GetDrawList();
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// Check if menu can be focused for Selective Menu Input API
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vec4 newarea = vec4(Layout->Pos, Layout->Size);
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if (!is_open) {
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newarea = vec4(Layout->Pos, vec2(Layout->Size.x(), tbh));
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}
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if (has_touch && io->Inp->IsDown(io->Inp->Touch) &&
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io->Ren->InBox(io->Inp->TouchPos(), newarea) &&
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!io->Ren->InBox(io->Inp->TouchPos(), io->FocusedMenuRect)) {
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io->FocusedMenu = id;
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}
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if (io->FocusedMenu == id) {
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io->FocusedMenuRect = newarea;
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header = UI7Color_Header;
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}
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// Resetup [updating] variables
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count_btn = 0;
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count_cbx = 0;
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tbh = 0.f;
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this->flags = flags;
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Layout->Scrolling[1] = flags & UI7MenuFlags_VtScrolling;
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has_touch = io->Ren->CurrentScreen()->ScreenType() == Screen::Bottom;
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if (!(flags & UI7MenuFlags_NoTitlebar)) {
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// Title bar setup and Rendering
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tbh = io->Ren->TextScale() * 30.f;
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CollapseHandler();
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CloseButtonHandler();
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MoveHandler();
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list->Layer(20);
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list->AddRectangle(Layout->Pos, vec2(Layout->Size.x(), tbh),
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io->Theme->Get(header));
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vec2 tpos(io->MenuPadding[0],
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tbh * 0.5 - io->Ren->GetTextDimensions(name).y() * 0.5);
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if (!(flags & UI7MenuFlags_NoCollapse)) {
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tpos[0] += 18;
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}
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LITextFlags tflags = LITextFlags_None;
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if (flags & UI7MenuFlags_CenterTitle) {
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tpos = 0;
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tflags = LITextFlags_AlignMid;
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}
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list->Layer(list->Layer() + 1);
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if (!(flags & UI7MenuFlags_NoClipRect)) {
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int extra = is_shown != nullptr && !(flags & UI7MenuFlags_NoClose)
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? (20 + io->ItemSpace.x())
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: 0;
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Layout->DrawList->PushClipRect(
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vec4(Layout->Pos, vec2(Layout->Pos.x() + Layout->Size.x() - extra,
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Layout->Pos.y() + tbh)));
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}
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list->AddText(Layout->Pos + tpos, this->name, io->Theme->Get(UI7Color_Text),
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tflags, vec2(Layout->Size.x(), tbh));
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if (!(flags & UI7MenuFlags_NoClipRect)) {
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Layout->DrawList->PopClipRect();
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}
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/// Close Button Rendering
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if (!(flags & UI7MenuFlags_NoClose) && is_shown) {
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vec2 cpos =
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vec2(Layout->Pos.x() + Layout->Size.x() - 12 - io->FramePadding.x(),
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Layout->Pos.y() + io->FramePadding.y());
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Layout->GetDrawList()->AddLine(cpos, cpos + 12,
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io->Theme->Get(clr_close_btn), 2);
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Layout->GetDrawList()->AddLine(cpos + vec2(0, 12), cpos + vec2(12, 0),
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io->Theme->Get(clr_close_btn), 2);
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}
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/// Collapse Triangle Rendering
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if (!(flags & UI7MenuFlags_NoCollapse)) {
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vec2 cpos = Layout->Pos + io->FramePadding;
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vec2 positions[2] = {
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vec2(12, 6),
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vec2(0, 12),
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};
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if (is_open) {
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float t = positions[0].y();
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positions[0].y() = positions[1].x();
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positions[1].x() = t;
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}
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Layout->GetDrawList()->AddTriangleFilled(
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cpos, cpos + positions[0], cpos + positions[1],
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io->Theme->Get(clr_collapse_tri));
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}
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Layout->WorkRect[1] = io->MenuPadding[1] + tbh;
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Layout->CursorInit();
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}
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if (!(flags & UI7MenuFlags_NoBackground) && is_open) {
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list->Layer(0);
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list->AddRectangle(Layout->Pos + vec2(0, tbh), Layout->Size - vec2(0, tbh),
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io->Theme->Get(UI7Color_Background));
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}
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if (io->ShowMenuBorder) {
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vec2 bsize = Layout->Size;
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if (!is_open) {
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bsize[1] = tbh;
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}
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list->Layer(20);
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list->AddRect(Layout->Pos, bsize, io->Theme->Get(UI7Color_Border));
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}
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// Add a clip Rect for Separators
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if (!(flags & UI7MenuFlags_NoClipRect)) {
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Layout->DrawList->PushClipRect(
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vec4(Layout->Pos.x() + io->MenuPadding[0], Layout->Pos.y() + tbh,
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Layout->Pos.x() + Layout->Size.x() - io->MenuPadding[0],
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Layout->Pos.y() + Layout->Size.y()));
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}
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list->Layer(10);
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TT::Beg("MUSR_" + name);
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}
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void UI7::Menu::PostHandler() {
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TT::Scope st("MPOS_" + name);
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TT::End("MUSR_" + name);
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// Remove the Clip Rect
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if (!(flags & UI7MenuFlags_NoClipRect)) {
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Layout->DrawList->PopClipRect();
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}
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ResizeHandler();
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if (Layout->Scrolling[1]) {
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scroll_allowed[1] =
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(Layout->MaxPosition[1] > Layout->Size.y() - io->MenuPadding[1]);
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if (Layout->MaxPosition[1] < Layout->Size.y() - io->MenuPadding[1]) {
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Layout->ScrollOffset[1] = 0.f;
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}
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scrollbar[1] = scroll_allowed[1];
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if (scrollbar[1]) {
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/// Setup Some Variables hare [they are self described]
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int screen_w = Layout->Size.x();
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int tsp = io->MenuPadding[1] + tbh;
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int slider_w = 4;
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int szs = Layout->Size.y() - tsp - io->MenuPadding[1];
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/// Actually dont have a Horizontal bar yet
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if (scrollbar[0]) szs -= slider_w - 2;
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int lslider_h =
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io->MinSliderDragSize.y(); // Dont go less heigt for the drag
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float slider_h = (szs - 4) * (float(szs - 4) / Layout->MaxPosition[1]);
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/// Visual Slider Height (How it looks in the end)
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int vslider_h = std::clamp(slider_h, float(lslider_h), float(szs - 4));
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/// Check if we overscroll to the bottom and Auto scroll back...
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/// Probably schould use Tween ENgine here
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if (Layout->ScrollOffset[1] > Layout->MaxPosition[1] - Layout->Size.y() &&
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Layout->MaxPosition[1] != 0.f &&
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Layout->MaxPosition[1] >= Layout->Size.y() - io->MenuPadding[1]) {
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Layout->ScrollOffset[1] -= io->OverScrollMod * io->Delta;
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if (Layout->ScrollOffset[1] <
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Layout->MaxPosition[1] - Layout->Size.y()) {
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Layout->ScrollOffset[1] = Layout->MaxPosition[1] - Layout->Size.y();
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}
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}
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/// Do the Same as above just for Overscroll back to the top
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if (Layout->ScrollOffset[1] < 0) {
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Layout->ScrollOffset[1] += io->OverScrollMod * io->Delta;
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if (Layout->ScrollOffset[1] > 0) {
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Layout->ScrollOffset[1] = 0;
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}
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}
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/// Effect
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/*if (scroll_mod[1] != 0) {
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Layout->ScrollOffset[1] += scroll_mod[1];
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}
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if (scroll_mod[1] < 0.f) {
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scroll_mod[1] += 0.4f;
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if (scroll_mod[1] > 0.f) {
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scroll_mod[1] = 0;
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}
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}
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if (scroll_mod[1] > 0.f) {
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scroll_mod[1] -= 0.4f;
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if (scroll_mod[1] < 0.f) {
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scroll_mod[1] = 0;
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}
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}*/
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UI7Color sldr_drag = UI7Color_Button;
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/// Slider Dragging????
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/// Probably need a new API for this
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if (has_touch &&
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io->DragObject(name + "sldr", vec4(Layout->Pos.x() + screen_w - 12,
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Layout->Pos.y() + tsp, 8, szs)) &&
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!io->DragReleasedAW) {
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sldr_drag = UI7Color_ButtonHovered;
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float drag_center = vslider_h / 2.0f;
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float drag_pos = std::clamp(
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static_cast<float>(
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((io->DragPosition[1] - Layout->Pos.y()) - tsp - drag_center) /
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(szs - vslider_h - 4)),
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0.0f, 1.0f);
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Layout->ScrollOffset[1] =
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drag_pos * (Layout->MaxPosition[1] - Layout->Size.y());
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}
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int srpos =
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tsp + std::clamp(float(szs - vslider_h - 4) *
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(Layout->ScrollOffset[1] /
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(Layout->MaxPosition[1] - Layout->Size.y())),
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0.f, float(szs - vslider_h - 4));
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/// Rendering Stage
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auto list = Layout->DrawList;
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list->Layer(20);
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list->AddRectangle(Layout->Pos + vec2(screen_w - 12, tsp),
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vec2(slider_w * 2, szs),
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io->Theme->Get(UI7Color_FrameBackground));
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list->AddRectangle(Layout->Pos + vec2(screen_w - 10, tsp + 2),
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vec2(slider_w, szs - 4),
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io->Theme->Get(UI7Color_FrameBackgroundHovered));
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list->AddRectangle(Layout->Pos + vec2(screen_w - 10, srpos + 2),
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vec2(slider_w, vslider_h), io->Theme->Get(sldr_drag));
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}
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}
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}
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void UI7::Menu::Separator() {
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vec2 pos = Layout->Cursor;
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vec2 size = vec2(Layout->Size.x() - (scrollbar[1] ? 24 : 10), 1);
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Layout->CursorMove(size);
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if (Layout->ObjectWorkPos(pos)) {
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return;
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}
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Layout->GetDrawList()->AddRectangle(Layout->Pos + pos, size,
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io->Theme->Get(UI7Color_TextDead));
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}
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void UI7::Menu::SeparatorText(const std::string& label) {
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vec2 size = vec2(Layout->Size.x() - (scrollbar[1] ? 24 : 10), 1);
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vec2 tdim = io->Ren->GetTextDimensions(label);
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vec2 pos = Layout->Cursor;
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Layout->CursorMove(vec2(size.x(), tdim.y()));
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if (Layout->ObjectWorkPos(pos)) {
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return;
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}
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auto alignment = Layout->GetAlignment();
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vec2 rpos = Layout->AlignPosition(Layout->Pos + pos, tdim,
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vec4(Layout->Pos, Layout->Size), alignment);
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if (!(alignment & UI7Align_Left)) {
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Layout->GetDrawList()->AddRectangle(
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rpos + vec2(-(rpos[0] - Layout->Pos.x() - io->MenuPadding[0]),
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tdim.y() * 0.5),
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vec2(rpos[0] - Layout->Pos.x() - io->MenuPadding[0] -
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io->FramePadding[0],
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size.y()),
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io->Theme->Get(UI7Color_TextDead));
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}
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if (!(alignment & UI7Align_Right)) {
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Layout->GetDrawList()->AddRectangle(
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rpos + vec2(tdim.x() + io->FramePadding[0], tdim.y() * 0.5),
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vec2(size.x() - (tdim.x() + io->FramePadding[0]), size.y()),
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io->Theme->Get(UI7Color_TextDead));
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}
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Layout->GetDrawList()->AddText(rpos, label, io->Theme->Get(UI7Color_Text), 0,
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vec2(Layout->Size.x(), 20));
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}
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void UI7::Menu::Join() {
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Assert(Layout->Objects.size(), "Objects list is empty!");
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join.push_back(Layout->Objects.back().get());
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}
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void UI7::Menu::JoinAlign(UI7Align a) {
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if (a == 0) {
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a = UI7Align_Default;
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}
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this->Join();
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vec2 spos = join.front()->GetPos();
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vec2 szs = join.back()->GetPos() + join.back()->GetSize() - spos;
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for (auto it : join) {
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szs.x() =
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std::max(szs.x(), it->GetPos().x() + it->GetSize().x() - spos.x());
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}
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vec2 off;
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if (a & UI7Align_Center) {
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off[0] =
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(Layout->Pos.x() + Layout->Size.x() * 0.5) - (spos[0] + szs[0] * 0.5);
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}
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if (a & UI7Align_Mid) {
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off[1] =
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(Layout->Pos.y() + Layout->Size.y() * 0.5) - (spos[1] + szs[1] * 0.5);
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}
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for (auto it : join) {
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it->SetPos(it->GetPos() + off);
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}
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join.clear();
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}
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void UI7::Menu::AfterAlign(UI7Align a) {
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Container* ref = Layout->Objects.back().get();
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vec2 p = ref->GetPos();
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vec2 s = ref->GetSize();
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vec2 np = p;
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if (a & UI7Align_Center) {
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np[0] = (Layout->Pos.x() + Layout->Size.x() * 0.5) - (p[0] + s[0] * 0.5);
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}
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if (a & UI7Align_Mid) {
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np[1] = (Layout->Pos.y() + Layout->Size.y() * 0.5) - (p[1] + s[1] * 0.5);
|
|
}
|
|
ref->SetPos(np);
|
|
}
|
|
|
|
void UI7::Menu::CreateParent() {
|
|
Assert(!tmp_parent, "There is already an existing Parent container!");
|
|
tmp_parent = Container::New();
|
|
tmp_parent->SetPos(0);
|
|
tmp_parent->SetSize(0);
|
|
}
|
|
|
|
bool UI7::Menu::BeginTreeNode(const UI7::ID& id) {
|
|
auto n = tree_nodes.find((u32)id);
|
|
if (n == tree_nodes.end()) {
|
|
tree_nodes[(u32)id] = false;
|
|
n = tree_nodes.find((u32)id);
|
|
}
|
|
vec2 pos = Layout->Cursor;
|
|
vec2 tdim = io->Ren->GetTextDimensions(id.GetName());
|
|
vec2 size = vec2(tdim.x() + 10 + io->ItemSpace[0], tdim.y());
|
|
if (n->second) {
|
|
Layout->InitialCursorOffset.x() += 10.f;
|
|
}
|
|
Layout->CursorMove(size);
|
|
if (Layout->ObjectWorkPos(pos)) {
|
|
return n->second;
|
|
}
|
|
vec2 ts = Layout->Pos + pos + vec2(0, 3);
|
|
vec2 positions[2] = {
|
|
vec2(10, 5),
|
|
vec2(0, 10),
|
|
};
|
|
if (n->second) {
|
|
float t = positions[0].y();
|
|
positions[0].y() = positions[1].x();
|
|
positions[1].x() = t;
|
|
}
|
|
Layout->GetDrawList()->AddTriangleFilled(
|
|
ts, ts + positions[0], ts + positions[1],
|
|
io->Theme->Get(UI7Color_FrameBackground));
|
|
Layout->GetDrawList()->AddText(
|
|
Layout->Pos + pos + vec2(10 + io->ItemSpace[0], 0), id.GetName(),
|
|
io->Theme->Get(UI7Color_Text));
|
|
if (has_touch &&
|
|
io->DragObject(name + id.GetName(), vec4(Layout->Pos + pos, size))) {
|
|
if (io->DragReleased) {
|
|
n->second = !n->second;
|
|
if (!n->second) {
|
|
Layout->InitialCursorOffset.x() -= 10;
|
|
Layout->Cursor.x() -= 10;
|
|
}
|
|
}
|
|
}
|
|
return n->second;
|
|
}
|
|
|
|
void UI7::Menu::EndTreeNode() {
|
|
Layout->InitialCursorOffset.x() -= 10.f;
|
|
Layout->Cursor.x() -= 10.f;
|
|
if (Layout->InitialCursorOffset.x() < 0.f) {
|
|
Layout->InitialCursorOffset.x() = 0.f;
|
|
}
|
|
}
|
|
|
|
void UI7::Menu::CloseButtonHandler() {
|
|
// Close Logic
|
|
if (!(flags & UI7MenuFlags_NoClose) && is_shown != nullptr) {
|
|
vec2 cpos =
|
|
vec2(Layout->Pos.x() + Layout->Size.x() - 12 - io->FramePadding.x(),
|
|
Layout->Pos.y() + io->FramePadding.y());
|
|
|
|
clr_close_btn = UI7Color_FrameBackground;
|
|
if (has_touch &&
|
|
io->DragObject(UI7::ID(name + "clse"), vec4(cpos, vec2(12)))) {
|
|
if (io->DragReleased) {
|
|
*is_shown = !(*is_shown);
|
|
}
|
|
clr_close_btn = UI7Color_FrameBackgroundHovered;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UI7::Menu::ResizeHandler() {
|
|
if (!(flags & UI7MenuFlags_NoResize)) {
|
|
if (has_touch &&
|
|
io->DragObject(name + "rszs",
|
|
vec4(Layout->Pos + Layout->Size - 20, 20))) {
|
|
vec2 szs = Layout->Size + (io->DragPosition - io->DragLastPosition);
|
|
if (szs.x() < 30) szs[0] = 30;
|
|
if (szs.y() < 30) szs[1] = 30;
|
|
Layout->Size = szs;
|
|
}
|
|
Layout->DrawList->Layer(21);
|
|
Layout->DrawList->AddTriangleFilled(Layout->Pos + Layout->Size,
|
|
Layout->Pos + Layout->Size - vec2(0, 15),
|
|
Layout->Pos + Layout->Size - vec2(15, 0),
|
|
io->Theme->Get(UI7Color_FrameBackground));
|
|
}
|
|
}
|
|
|
|
void UI7::Menu::MoveHandler() {
|
|
// Menu Movement
|
|
if (!(flags & UI7MenuFlags_NoMove)) {
|
|
if (has_touch &&
|
|
io->DragObject(name + "tmv",
|
|
vec4(Layout->Pos, vec2(Layout->Size.x(), tbh)))) {
|
|
if (io->DragDoubleRelease) {
|
|
is_open = !is_open;
|
|
}
|
|
Layout->Pos = Layout->Pos + (io->DragPosition - io->DragLastPosition);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UI7::Menu::CollapseHandler() {
|
|
// Collapse logic
|
|
if (!(flags & UI7MenuFlags_NoCollapse)) {
|
|
vec2 cpos = Layout->Pos + io->FramePadding;
|
|
clr_collapse_tri = UI7Color_FrameBackground;
|
|
if (has_touch &&
|
|
io->DragObject(UI7::ID(name + "clbse"), vec4(cpos, vec2(18, tbh)))) {
|
|
if (io->DragReleased) {
|
|
is_open = !is_open;
|
|
}
|
|
clr_collapse_tri = UI7Color_FrameBackgroundHovered;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UI7::Menu::PostScrollHandler() {
|
|
if (has_touch && io->DragObject(id, vec4(Layout->Pos, Layout->Size)) &&
|
|
Layout->Scrolling[1] && flags & UI7MenuFlags_VtScrolling &&
|
|
Layout->MaxPosition.y() - Layout->Size.y() + io->MenuPadding[1] > 0) {
|
|
if (io->DragReleased) {
|
|
// scroll_mod = (io->DragPosition - io->DragLastPosition);
|
|
} else {
|
|
Layout->ScrollOffset[1] = std::clamp(
|
|
Layout->ScrollOffset[1] -
|
|
(io->DragPosition.y() - io->DragLastPosition.y()),
|
|
-40.f, (Layout->MaxPosition.y() - Layout->Size.y()) + 40.f);
|
|
}
|
|
}
|
|
}
|
|
} // namespace UI7
|
|
} // namespace PD
|