3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
19 lines
426 B
CMake
Executable File
19 lines
426 B
CMake
Executable File
cmake_minimum_required(VERSION 3.22)
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project(lazyvec LANGUAGES CXX VERSION 2.0.0)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED true)
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add_executable(lazyvec
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source/main.cpp
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source/lazyconstructors.cpp
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source/lazyfuncs.cpp
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source/lazyops.cpp
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source/lazyoperation.cpp
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source/lazytemplate.cpp
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source/lazyswap.cpp
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)
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target_include_directories(lazyvec PUBLIC include)
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