3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include <lazyvec.hpp>
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constexpr std::string_view _op_template = R"text(
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template <typename T1>
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vec{0}<T>& operator{1}=(T1 v) {{
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{2}
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return *this;
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}}
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template <typename T1>
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vec{0}<T>& operator{1}=(const vec{0}<T1>& v) {{
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{3}
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return *this;
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}}
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template <typename T1>
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vec{0}<T> operator{1}(T1 v) const {{
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return vec{0}<T>({4});
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}}
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template <typename T1>
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vec{0}<T> operator{1}(const vec{0}<T1>& v) const {{
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return vec{0}<T>({5});
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}}
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)text";
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namespace LVec {
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std::string MakeOperationFor(char op, int n) {
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const std::string& toff = " ";
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// Create for streams for the operations functions
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std::stringstream s1, s2, s3, s4;
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for (int i = 0; i < n; i++) {
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s1 << toff << elems[i] << " " << op << "= (T)v;";
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s2 << toff << elems[i] << " " << op << "= (T)v." << elems[i] << ";";
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s3 << elems[i] << " " << op << " (T)v";
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s4 << elems[i] << " " << op << " (T)v." << elems[i];
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if (i != n - 1) {
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s1 << std::endl;
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s2 << std::endl;
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s3 << ", ";
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s4 << ", ";
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}
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}
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return std::format(_op_template, n, op, s1.str(), s2.str(), s3.str(),
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s4.str());
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}
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} // namespace LVec
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