- Add gfx_test - add texture loading to GfxOpenGL - add full submit code - add debug logging - add construct and destroy functionality to Pool - add command functionality - add vertex and index pools to lithium (static and not threadsafe yet) - Update GfxDriver Matrix with SetViewPort - Add glfw (only dependency of gfx_test) maybe later required for input driver
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#pragma once
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#include <cstddef>
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#include <pd/core/pool.hpp>
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#include <pd/lithium/pools.hpp>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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namespace Li {
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class Command {
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public:
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Command() { Reset(); }
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~Command() {}
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void Reserve(size_t vtx, size_t idx) {
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if (!FirstVertex)
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FirstVertex = AllocateVertices(vtx);
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else
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AllocateVertices(vtx);
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if (!FirstIndex)
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FirstIndex = AllocateIndices(idx);
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else
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AllocateIndices(idx);
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}
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void Reset() {
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Layer = 0;
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Tex = 0;
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FirstIndex = nullptr;
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FirstVertex = nullptr;
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IndexCount = 0;
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VertexCount = 0;
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}
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Command& Add(const Vertex& vtx) {
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FirstVertex[VertexCount++] = vtx;
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return *this;
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}
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Command& Add(u16 idx) {
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FirstIndex[IndexCount++] = VertexCount + idx;
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return *this;
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}
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Command& Add(u16 a, u16 b, u16 c) {
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FirstIndex[IndexCount++] = VertexCount + a;
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FirstIndex[IndexCount++] = VertexCount + b;
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FirstIndex[IndexCount++] = VertexCount + c;
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return *this;
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}
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int Layer = 0;
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ptr Tex = 0;
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Vertex* FirstVertex = nullptr;
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u16* FirstIndex = nullptr;
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size_t VertexCount = 0;
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size_t IndexCount = 0;
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// Todo: implement
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size_t VertexCountMax = 0;
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size_t IndexCountMax = 0;
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};
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} // namespace Li
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} // namespace PD
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