TobiD7 e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
2026-03-16 06:37:51 +01:00
2026-01-25 21:12:16 +01:00
2026-01-25 00:04:40 +01:00
2026-03-16 15:19:12 +01:00
2026-03-01 21:41:53 +01:00
2026-03-16 06:37:51 +01:00
2025-06-22 21:05:09 +02:00

Palladium

Framework / Engine to create Homebrew Apps / Games

Building

Install Dependencies:

# This Command will install everything
(dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs

Building:

If you want to have the lib in a projects libs dir or so you can simply add -DCMAKE_INSTALL_PREFIX=./res to the cmake command and copy the dirs from res to you libs folder

mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues)
make
make install

Credits

Icon Username Description
https://github.com/tobid7 tobid7 main dev of RenderD7, Palladium
https://github.com/devkitpro devkitpro devkitarm, picasso, libctru and citro3d
https://github.com/nothings nothings stb_image(_write) and stb_truetype
https://github.com/nlohmann nlohmann for json.hpp
Description
New Library for everything based on RenderD7
Readme MIT 2.9 MiB
Languages
C 51.4%
C++ 47.1%
CMake 1.5%