46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include <glad/glad.h>
|
|
|
|
/** SEPARATOR */
|
|
#include <GLFW/glfw3.h>
|
|
/** SEPARATOR */
|
|
#include <pd/core/core.hpp>
|
|
#include <pd/lithium/backend.hpp>
|
|
#include <pd_p_bknd_api.hpp>
|
|
|
|
namespace PD {
|
|
namespace LI {
|
|
class PD_BKND_DESKTOP_API Backend_GL2 : public PD::LI::Backend {
|
|
public:
|
|
Backend_GL2() : LI::Backend("OpenGL2") {}
|
|
~Backend_GL2() {}
|
|
|
|
PD_SMART_CTOR(Backend_GL2)
|
|
|
|
void Init() override;
|
|
void Deinit() override;
|
|
void NewFrame() override;
|
|
void BindTexture(PD::LI::TexAddress addr) override;
|
|
void RenderDrawData(const PD::Vec<PD::LI::Command::Ref>& Commands) override;
|
|
PD::LI::Texture::Ref LoadTexture(
|
|
const std::vector<PD::u8>& pixels, int w, int h,
|
|
PD::LI::Texture::Type type = PD::LI::Texture::Type::RGBA32,
|
|
PD::LI::Texture::Filter filter =
|
|
PD::LI::Texture::Filter::LINEAR) override;
|
|
|
|
private:
|
|
PD::Vec<PD::LI::Vertex> VertexBuffer;
|
|
PD::Vec<PD::u16> IndexBuffer;
|
|
size_t CurrentVertex = 0;
|
|
size_t CurrentIndex = 0;
|
|
GLuint Shader;
|
|
GLuint pLocProjection;
|
|
GLuint pLocTex;
|
|
Mat4 Projection;
|
|
GLuint VBO, IBO;
|
|
// For Stats
|
|
PD::u32 num_vtx = 0;
|
|
PD::u32 num_idx = 0;
|
|
};
|
|
|
|
} // namespace LI
|
|
} // namespace PD
|