82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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#include <pd/image/image.hpp>
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#include <pd/image/pd_p_api.hpp>
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namespace PD {
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/**
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* Namespace containing function to convert images
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*/
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namespace ImgConvert {
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/**
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* Convert RGB24 to RGBA32 by adding a 4th alpha value set to 255
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* to every pixel
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* @param out Result List
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* @param in Input Buffer List (rgb24)
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* @param w width of the image
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* @param h height of the image
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*/
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PD_IMAGE_API
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void RGB24toRGBA32(std::vector<PD::u8> &out, const std::vector<u8> &in,
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const int &w, const int &h);
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PD_IMAGE_API
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void RGB32toRGBA24(std::vector<u8> &out, const std::vector<u8> &in,
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const int &w, const int &h);
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/**
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* Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
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* @param buf Buffer to convert
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* @param w width
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* @param h height
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*/
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PD_IMAGE_API void Reverse32(std::vector<u8> &buf, const int &w, const int &h);
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PD_IMAGE_API void ReverseBuf(std::vector<u8> &buf, size_t bpp, int w, int h);
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/**
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* Convert RGB24 to RGBA32 by adding a 4th alpha value set to 255
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* to every pixel
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* @param out Result List
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* @param in Input Buffer List (rgb24)
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* @param w width of the image
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* @param h height of the image
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*/
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PD_IMAGE_API
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void RGB24toRGBA32(PD::Vec<u8> &out, const PD::Vec<u8> &in, const int &w,
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const int &h);
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PD_IMAGE_API
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void RGB32toRGBA24(PD::Vec<u8> &out, const PD::Vec<u8> &in, const int &w,
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const int &h);
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/**
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* Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
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* @param buf Buffer to convert
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* @param w width
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* @param h height
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*/
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PD_IMAGE_API void Reverse32(PD::Vec<u8> &buf, const int &w, const int &h);
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PD_IMAGE_API void ReverseBuf(PD::Vec<u8> &buf, size_t bpp, int w, int h);
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} // namespace ImgConvert
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} // namespace PD
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