- Litium Chenge Static Object to set instead of add layer - Add UI7 Color Selector (Not done) - Add NoClose flag as well as a is_shown address to set to close menus completly - Add u32 input for nameless ui7 ids - Add Debug Vertex/Index counters to DrawLists and IO - Add an Anywhere Released bool to Input API to decide if object should always react or only if curser is inside its box - Add Focused Menu System to Drag API to make sure to not care about the menu input process order - Let Menus only have 1 Drawlist instead of 3 Put Close, Resize, Move, Collapse and Scroll into their own handlers - Add a DeadHeader color to make a visual diffrence between Menus and Focused Menu - Add a GetRef to Theme for Color edit - Fix DrawList Line not rendering if going out of screen - Clear All CLipRects after process DrawList - Fix SeparatorText glitch - Fix Typos - Add IO Input Support to Containers
161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
#pragma once
|
|
|
|
/*
|
|
MIT License
|
|
Copyright (c) 2024 - 2025 René Amthor (tobid7)
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include <pd/core/common.hpp>
|
|
#include <pd/core/timer.hpp>
|
|
#include <pd/drivers/hid.hpp>
|
|
#include <pd/ui7/drawlist.hpp>
|
|
#include <pd/ui7/flags.hpp>
|
|
#include <pd/ui7/id.hpp>
|
|
#include <pd/ui7/theme.hpp>
|
|
|
|
namespace PD {
|
|
namespace UI7 {
|
|
/**
|
|
* Shared Configuration and Runtime Data for a UI7 Context
|
|
*/
|
|
class IO : public SmartCtor<IO> {
|
|
public:
|
|
/**
|
|
* IO Constructor setting UP References
|
|
*/
|
|
IO(Hid::Ref input_driver, LI::Renderer::Ref ren) {
|
|
Time = Timer::New();
|
|
DragTime = Timer::New(false);
|
|
Theme = UI7::Theme::New();
|
|
Inp = input_driver;
|
|
Ren = ren;
|
|
Back = UI7::DrawList::New(Ren);
|
|
Front = UI7::DrawList::New(Ren);
|
|
RegisterDrawList("CtxBackList", Back);
|
|
DeltaStats = TimeStats::New(60);
|
|
};
|
|
~IO() = default;
|
|
|
|
/**
|
|
* IO Update Internal Variables
|
|
*/
|
|
void Update();
|
|
|
|
float Framerate = 0.f;
|
|
float Delta = 0.f;
|
|
TimeStats::Ref DeltaStats;
|
|
Timer::Ref Time;
|
|
Hid::Ref Inp;
|
|
LI::Renderer::Ref Ren;
|
|
UI7::Theme::Ref Theme;
|
|
vec2 MenuPadding = 5.f;
|
|
vec2 FramePadding = 5.f;
|
|
vec2 ItemSpace = vec2(5.f, 2.f);
|
|
std::vector<std::pair<UI7::ID, DrawList::Ref>> DrawListRegestry;
|
|
DrawList::Ref Back;
|
|
DrawList::Ref Front;
|
|
u32 NumVertices = 0; ///< Debug Vertices Num
|
|
u32 NumIndices = 0; ///< Debug Indices Num
|
|
|
|
// Layer Rules
|
|
int ContextBackLayer = 10;
|
|
int MenuBackLayer = 20;
|
|
int MenuMainLayer = 30;
|
|
int MenuFrontLayer = 40;
|
|
int ContextFrontLayer = 50;
|
|
|
|
// DrawListApi
|
|
void RegisterDrawList(const UI7::ID& id, DrawList::Ref v) {
|
|
DrawListRegestry.push_back(std::make_pair(id, v));
|
|
}
|
|
|
|
// Input API
|
|
u32 FocusedMenu = 0;
|
|
vec4 FocusedMenuRect;
|
|
u32 CurrentMenu = 0;
|
|
u32 DraggedObject = 0;
|
|
vec2 DragSourcePos = 0;
|
|
vec2 DragPosition = 0;
|
|
vec2 DragLastPosition = 0;
|
|
vec4 DragDestination = 0;
|
|
Timer::Ref DragTime;
|
|
bool DragReleased = false; ///< Drag Releaded in Box
|
|
bool DragReleasedAW = false; ///< Drag Released Anywhere
|
|
/** Check if an object is Dragged already */
|
|
bool IsObjectDragged() const { return DraggedObject != 0; }
|
|
/**
|
|
* Function to Check if current Object is dragged
|
|
* or set it dragged
|
|
* @param id ID to identify this specific Object
|
|
* @param area Area where to start dragging
|
|
* @return if inputs to this objects are alowed or not
|
|
*/
|
|
bool DragObject(const UI7::ID& id, vec4 area) {
|
|
if (CurrentMenu != FocusedMenu) {
|
|
return false;
|
|
}
|
|
if (IsObjectDragged()) {
|
|
// Only block if the Dragged Object has a difrent id
|
|
if (DraggedObject != id) {
|
|
return false;
|
|
}
|
|
}
|
|
// Get a Short define for touch pos
|
|
vec2 p = Inp->TouchPos();
|
|
// Check if Drag starts in the area position
|
|
if (Inp->IsDown(Inp->Touch) && Ren->InBox(p, area)) {
|
|
// Set ID and iniatial Positions
|
|
DraggedObject = id;
|
|
DragSourcePos = p;
|
|
DragPosition = p;
|
|
DragLastPosition = p;
|
|
DragDestination = area;
|
|
// Reset and Start DragTimer
|
|
DragTime->Reset();
|
|
DragTime->Rseume();
|
|
return false; // To make sure the Object is "Dragged"
|
|
} else if (Inp->IsHeld(Inp->Touch) && IsObjectDragged()) {
|
|
// Update DragLast and DragPoisition
|
|
DragLastPosition = DragPosition;
|
|
DragPosition = p;
|
|
} else if (Inp->IsUp(Inp->Touch) && IsObjectDragged()) {
|
|
// Released... Everything gets reset
|
|
DraggedObject = 0;
|
|
DragPosition = 0;
|
|
DragSourcePos = 0;
|
|
DragLastPosition = 0;
|
|
DragDestination = 0;
|
|
// Set Drag released to true (only one frame)
|
|
// and Only if still in Box
|
|
DragReleased = Ren->InBox(Inp->TouchPosLast(), area);
|
|
DragReleasedAW = true; // Advanced
|
|
// Ensure timer is paused
|
|
DragTime->Pause();
|
|
DragTime->Reset();
|
|
// Still return The Object is Dragged to ensure
|
|
// the DragReleased var can be used
|
|
return true;
|
|
}
|
|
return IsObjectDragged();
|
|
}
|
|
};
|
|
} // namespace UI7
|
|
} // namespace PD
|