- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
37 lines
965 B
CMake
Executable File
37 lines
965 B
CMake
Executable File
cmake_minimum_required(VERSION 3.22)
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# Set Project
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project(palladium LANGUAGES C CXX VERSION 0.6.0)
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# Required to add this Variable
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set(PD_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
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include(cmake/palladium.cmake)
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option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF)
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option(PD_BUILD_SHARED "Build Shared Libraries" OFF)
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option(PD_BUILD_TOOLS "Build Palladium Tools" OFF)
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if(${PD_BUILD_TOOLS})
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add_subdirectory(tools)
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endif()
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## Include Library Source
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add_subdirectory(pd/drivers)
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add_subdirectory(pd/core)
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add_subdirectory(pd/image)
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add_subdirectory(pd/external)
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add_subdirectory(pd/lithium)
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add_subdirectory(pd/ui7)
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add_library(palladium INTERFACE)
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target_link_libraries(palladium INTERFACE
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pd-core pd-image pd-external pd-lithium pd-ui7 #pd-net
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)
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add_dependencies(palladium
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pd-drivers pd-core pd-image pd-external pd-lithium pd-ui7 #pd-net
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)
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install(DIRECTORY include DESTINATION ".")
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