62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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// #include <pd/lithium/flags.hpp>
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#include <pd/lithium/texture.hpp>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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namespace LI {
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/**
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* Lithium Draw Command (containing a list of vertex and index data
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* only for this specific command itself)
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*/
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class Command : public SmartCtor<Command> {
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public:
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Command() = default;
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~Command() = default;
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Command& AppendIndex(u16 idx) {
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IndexBuffer.Add(VertexBuffer.Size() + idx);
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return *this;
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}
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Command& AppendVertex(const Vertex& v) {
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VertexBuffer.Add(v);
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return *this;
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}
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Vec<Vertex> VertexBuffer;
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Vec<u16> IndexBuffer;
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ivec4 ScissorRect;
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bool ScissorEnabled = false;
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int Layer;
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int Index;
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Texture::Ref Tex;
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};
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} // namespace LI
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} // namespace PD
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