- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
24 lines
501 B
C++
24 lines
501 B
C++
#pragma once
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#include <pd/controls/hid.hpp>
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#include <pd/graphics/lithium.hpp>
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#include <pd/overlays/overlay.hpp>
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namespace PD {
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class OverlayMgr : public SmartCtor<OverlayMgr> {
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public:
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OverlayMgr(LI::Renderer::Ref ren, Hid::Ref inp) {
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this->ren = ren;
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this->inp = inp;
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}
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~OverlayMgr() { overlays.clear(); }
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void Push(Overlay::Ref overlay);
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void Update(float delta);
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private:
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std::vector<Overlay::Ref> overlays;
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LI::Renderer::Ref ren;
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Hid::Ref inp;
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};
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} // namespace PD
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