- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
38 lines
806 B
C++
38 lines
806 B
C++
#pragma once
|
|
|
|
#include <pd/maths/tween.hpp>
|
|
#include <pd/overlays/overlay.hpp>
|
|
#include <pd/controls/hid.hpp>
|
|
|
|
namespace PD {
|
|
class SettingsMenu : public Overlay {
|
|
public:
|
|
SettingsMenu() {
|
|
too++;
|
|
if (too > 1) {
|
|
Kill();
|
|
return;
|
|
}
|
|
flymgr.From(vec2(0, 240)).To(vec2(0, 115)).In(0.3f).As(flymgr.EaseInQuad);
|
|
}
|
|
~SettingsMenu() { too--; }
|
|
|
|
void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override;
|
|
|
|
void Rem() {
|
|
rem = true;
|
|
flymgr.From(vec2(0, 115)).To(vec2(0, 240)).In(0.2f).As(flymgr.EaseOutQuad);
|
|
}
|
|
|
|
private:
|
|
/// Section is used to determinate what
|
|
/// should be displayed on the top screen
|
|
int section = 0;
|
|
// Stands for The Only One
|
|
static int too;
|
|
|
|
// Some Animation
|
|
bool rem = false;
|
|
Tween<vec2> flymgr;
|
|
};
|
|
} // namespace PD
|