- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/common/common.hpp>
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#include <pd/graphics/lithium.hpp>
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#include <pd/ui7/theme.hpp>
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namespace PD {
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namespace UI7 {
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class DrawList : public SmartCtor<DrawList> {
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public:
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DrawList(LI::Renderer::Ref r) { ren = r; }
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~DrawList() = default;
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void AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr);
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void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
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void AddText(vec2 pos, const std::string& text, const UI7Color& clr,
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LITextFlags flags = 0, vec2 box = vec2());
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void AddImage(vec2 pos, Texture::Ref img, vec2 size = 0.f);
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void Clear();
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void Process();
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int Layer() const { return layer; }
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void Layer(int v) { layer = v; }
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private:
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/// @brief Base Layer offset (Internal Used)
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int BaseLayer() const { return base; }
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/// @brief Base Layer offset (Internal Used)
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void BaseLayer(int v) { base = v; }
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/// @brief Exopose Renderer here for Menus [DONT KNOW IF THIUS GETS REMOVED]
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LI::Renderer::Ref GetRenderer() { return ren; }
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friend class Menu;
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friend class Context;
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int layer;
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int base;
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LI::Renderer::Ref ren;
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std::unordered_map<u32, LI::Renderer::StaticText::Ref> static_text;
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std::vector<std::pair<bool, LI::Command::Ref>> commands;
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};
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} // namespace UI7
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} // namespace PD
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