palladium/include/pd/ui7/drawlist.hpp
tobid7 2914f2c8e5 # Stage 1.7
- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
2025-01-29 03:14:29 +01:00

68 lines
2.3 KiB
C++

#pragma once
/*
MIT License
Copyright (c) 2024 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/common/common.hpp>
#include <pd/graphics/lithium.hpp>
#include <pd/ui7/theme.hpp>
namespace PD {
namespace UI7 {
class DrawList : public SmartCtor<DrawList> {
public:
DrawList(LI::Renderer::Ref r) { ren = r; }
~DrawList() = default;
void AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr);
void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
void AddText(vec2 pos, const std::string& text, const UI7Color& clr,
LITextFlags flags = 0, vec2 box = vec2());
void AddImage(vec2 pos, Texture::Ref img, vec2 size = 0.f);
void Clear();
void Process();
int Layer() const { return layer; }
void Layer(int v) { layer = v; }
private:
/// @brief Base Layer offset (Internal Used)
int BaseLayer() const { return base; }
/// @brief Base Layer offset (Internal Used)
void BaseLayer(int v) { base = v; }
/// @brief Exopose Renderer here for Menus [DONT KNOW IF THIUS GETS REMOVED]
LI::Renderer::Ref GetRenderer() { return ren; }
friend class Menu;
friend class Context;
int layer;
int base;
LI::Renderer::Ref ren;
std::unordered_map<u32, LI::Renderer::StaticText::Ref> static_text;
std::vector<std::pair<bool, LI::Command::Ref>> commands;
};
} // namespace UI7
} // namespace PD