- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/common/common.hpp>
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using UI7Color = PD::u32;
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enum UI7Color_ {
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UI7Color_Background,
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UI7Color_Button,
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UI7Color_ButtonDead,
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UI7Color_ButtonActive,
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UI7Color_ButtonHovered,
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UI7Color_Text,
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UI7Color_TextDead,
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UI7Color_Header,
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UI7Color_Selector,
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UI7Color_Checkmark,
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UI7Color_FrameBackground,
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UI7Color_FrameBackgroundHovered,
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UI7Color_Progressbar,
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UI7Color_ListEven,
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UI7Color_ListOdd,
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};
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namespace PD {
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namespace UI7 {
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/// @brief Theme Class
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class Theme {
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public:
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public:
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Theme() { Default(*this); }
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~Theme() {}
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/// @brief Simple static Loader for the Default Theme
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/// @param theme Theme Reference
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static void Default(Theme& theme);
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/// @brief Revert the last Color Change
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Theme& Pop() {
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theme[changes[changes.size() - 1].first] =
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changes[changes.size() - 1].second;
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changes.pop_back();
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return *this;
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}
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/// @brief Revert the last color Change done for a specific color
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/// @param c Color to revert change from
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Theme& Pop(UI7Color c) {
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for (size_t i = changes.size() - 1; i > 0; i--) {
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if (changes[i].first == c) {
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theme[c] = changes[i].second;
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changes.erase(changes.begin() + i);
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break;
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}
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}
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return *this;
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}
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/// @brief Change a Color
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/// @param tc Color Identifier
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/// @param color Color to change to
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Theme& Change(UI7Color tc, u32 color) {
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if (theme.find(tc) == theme.end()) {
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return *this;
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}
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changes.push_back(std::make_pair(tc, theme[tc]));
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theme[tc] = color;
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return *this;
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}
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/// @brief Get the Color of a Color ReferenceID
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/// @param c ReferenceID
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u32 Get(UI7Color c) const {
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auto e = theme.find(c);
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if (e == theme.end()) {
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return 0x00000000;
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}
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return e->second;
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}
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/// @brief Operator wrapper for get
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/// @param c Color ReferenceID
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u32 operator[](UI7Color c) const { return Get(c); }
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/// @brief Change but just sets [can implement completly new ids]
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/// @param tc Color ID (Can be self creeated ones as well)
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/// @param clr Color it should be set to
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void Set(UI7Color tc, u32 clr) { theme[tc] = clr; }
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private:
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std::unordered_map<u32, u32> theme;
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std::vector<std::pair<UI7Color, u32>> changes;
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};
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} // namespace UI7
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} // namespace PD
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