- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
#pragma once
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/*
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MIT License
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Copyright (c) 2024 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/controls/hid.hpp> //// WOW A NON UI/ Header
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#include <pd/ui7/drawlist.hpp>
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#include <pd/ui7/flags.hpp>
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#include <pd/ui7/id.hpp>
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#include <pd/ui7/menu.hpp>
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#include <pd/ui7/theme.hpp>
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namespace PD {
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namespace UI7 {
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class Context : public SmartCtor<Context> {
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public:
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Context(LI::Renderer::Ref ren, Hid::Ref hid) {
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this->ren = ren;
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this->inp = hid;
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Theme::Default(theme);
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back = DrawList::New(ren);
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front = DrawList::New(ren);
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}
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~Context() {}
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bool BeginMenu(const ID& id, UI7MenuFlags flags = 0);
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Menu::Ref GetCurrentMenu();
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void EndMenu();
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/// Theme Management
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Theme& GetTheme() { return theme; }
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/// @brief Update Context (Render menus)
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/// @param delta deltatime
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void Update(float delta);
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/// Expose DrawLists
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DrawList::Ref BackList() { return back; }
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DrawList::Ref FrontList() { return front; }
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private:
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// Linked Renderer / Hid
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LI::Renderer::Ref ren;
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Hid::Ref inp;
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// Timing
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float delta;
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float time;
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float last;
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// Context
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bool in_menu;
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// Debug
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bool debugging;
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// Menu Handlers
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std::unordered_map<u32, Menu::Ref> menus;
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std::vector<u32> amenus; // Active ones
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Menu::Ref current;
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// Context DrawList
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DrawList::Ref debug;
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DrawList::Ref front;
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DrawList::Ref back;
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// Theme
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Theme theme;
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// Promt Handler
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};
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} // namespace UI7
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} // namespace PD
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