renderd7/source/Sprite.cpp

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2022-07-29 13:19:31 +02:00
#include <renderd7/Sprite.hpp>
RenderD7::Sprite::Sprite()
{
//
}
RenderD7::Sprite::~Sprite()
{
//
}
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index)
{
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
}
bool RenderD7::Sprite::Draw()
{
return C2D_DrawSprite(&this->sprite);
}
void RenderD7::Sprite::SetCenter(float x, float y)
{
C2D_SpriteSetCenter(&this->sprite, x, y);
}
void RenderD7::Sprite::SetPos(float x, float y)
{
C2D_SpriteSetPos(&this->sprite, x, y);
}
void RenderD7::Sprite::SetRotation(float rotation)
{
C2D_SpriteSetRotation(&this->sprite, rotation);
}
void RenderD7::Sprite::Rotate(float speed)
{
C2D_SpriteRotateDegrees(&this->sprite, speed);
}
float RenderD7::Sprite::getHeigh()
{
return this->sprite.params.pos.h;
}
float RenderD7::Sprite::getWidth()
{
return this->sprite.params.pos.w;
}
float RenderD7::Sprite::getPosX()
{
return this->sprite.params.pos.x;
}
float RenderD7::Sprite::getPosY()
{
return this->sprite.params.pos.y;
}
void RenderD7::Sprite::FromImage(RenderD7::Image *img)
{
C2D_SpriteFromImage(&this->sprite, img->img);
}
void RenderD7::Sprite::SetScale(float x, float y)
{
C2D_SpriteScale(&this->sprite, x, y);
}