renderd7/sound.hpp

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2021-07-23 15:58:16 +02:00
#pragma once
#include <3ds.h>
#include <string>
class sound {
public:
sound(const std::string& path, int channel = 1, bool toloop = false);
~sound();
void play();
void stop();
private:
u32 dataSize;
ndspWaveBuf waveBuf;
u8* data = NULL;
int chnl;
};