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renderd7/external/tween-engine/src/BaseTween.cpp

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2021-07-23 13:58:16 +00:00
//
// BaseTween.cpp
//
// This code is derived from Universal Tween Engine
// Licensed under Apache License 2.0 - http://www.apache.org/licenses/LICENSE-2.0
//
//#define NDEBUG
#include <TweenEngine/BaseTween.h>
#include <TweenEngine/TweenManager.h>
namespace TweenEngine
{
void BaseTween::reset()
{
step = -2;
repeatCnt = 0;
isIterationStep = isYoyoFlag = false;
delayStart = duration = repeatDelay = currentTime = deltaTime = 0;
isStartedFlag = isInitializedFlag = isFinishedFlag = isKilledFlag = isPausedFlag = false;
callback = nullptr;
callbackTriggers = TweenCallback::COMPLETE;
userData = nullptr;
callbacks.clear();
isAutoRemoveEnabled = isAutoStartEnabled = true;
}
// API
/**
* Builds and validates the object. Only needed if you want to finalize a
* tween or timeline without starting it, since a call to ".start()" also
* calls this method.
*
* @return The current object, for chaining instructions.
*/
BaseTween &BaseTween::build()
{
return *this;
}
/**
* Starts or restarts the object unmanaged. You will need to take care of
* its life-cycle. If you want the tween to be managed for you, use a
* {@link TweenManager}.
*
* @return The current object, for chaining instructions.
*/
BaseTween &BaseTween::start()
{
build();
currentTime = 0;
isStartedFlag = true;
return *this;
}
/**
* Convenience method to add an object to a manager. Its life-cycle will be
* handled for you. Relax and enjoy the animation.
*
* @return The current object, for chaining instructions.
*/
BaseTween &BaseTween::start(TweenManager &manager) {
manager.add(*this);
return *this;
}
/**
* Adds a delay to the tween or timeline.
*
* @param delay A duration.
* @return The current object, for chaining instructions.
*/
BaseTween &BaseTween::delay(float delay)
{
this->delayStart += delay;
return *this;
}
/**
* Kills the tween or timeline. If you are using a TweenManager, this object
* will be removed automatically.
*/
void BaseTween::kill()
{
isKilledFlag = true;
}
/**
* Stops and resets the tween or timeline, and sends it to its pool, for
+ * later reuse. Note that if you use a {@link TweenManager}, this method
+ * is automatically called once the animation is finished.
*/
void BaseTween::free()
{
}
/**
* Pauses the tween or timeline. Further update calls won't have any effect.
*/
void BaseTween::pause()
{
isPausedFlag = true;
}
/**
* Resumes the tween or timeline. Has no effect is it was no already paused.
*/
void BaseTween::resume()
{
isPausedFlag = false;
}
/**
* Repeats the tween or timeline for a given number of times.
* @param count The number of repetitions. For infinite repetition,
* use Tween.INFINITY, or a negative number.
*
* @param delay A delay between each iteration.
* @return The current tween or timeline, for chaining instructions.
*/
BaseTween &BaseTween::repeat(int count, float delay)
{
if (isStartedFlag)
{
//throw new RuntimeException("You can't change the repetitions of a tween or timeline once it is started");
}
else
{
repeatCnt = count;
repeatDelay = delay >= 0 ? delay : 0;
isYoyoFlag = false;
}
return *this;
}
/**
* Repeats the tween or timeline for a given number of times.
* Every two iterations, it will be played backwards.
*
* @param count The number of repetitions. For infinite repetition,
* use Tween.INFINITY, or '-1'.
* @param delay A delay before each repetition.
* @return The current tween or timeline, for chaining instructions.
*/
BaseTween &BaseTween::repeatYoyo(int count, float delay)
{
if (isStartedFlag)
{
//throw new RuntimeException("You can't change the repetitions of a tween or timeline once it is started");
}
else
{
repeatCnt = count;
repeatDelay = delay >= 0 ? delay : 0;
isYoyoFlag = true;
}
return *this;
}
/**
* Sets the callback. By default, it will be fired at the completion of the
* tween or timeline (event COMPLETE). If you want to change this behavior
* and add more triggers, use the {@link setCallbackTriggers()} method.
*
* @see TweenCallback
*/
BaseTween &BaseTween::setCallback(TweenCallback *callback)
{
this->callback = callback;
return *this;
}
BaseTween &BaseTween::setCallback(int type, const TweenCallbackFunction& callback)
{
callbacks[type] = callback;
return *this;
}
/**
* Changes the triggers of the callback. The available triggers, listed as
* members of the {@link TweenCallback} interface, are:
* <p/>
*
* <b>BEGIN</b>: right after the delay (if any)<br/>
* <b>START</b>: at each iteration beginning<br/>
* <b>END</b>: at each iteration ending, before the repeat delay<br/>
* <b>COMPLETE</b>: at last END event<br/>
* <b>BACK_BEGIN</b>: at the beginning of the first backward iteration<br/>
* <b>BACK_START</b>: at each backward iteration beginning, after the repeat delay<br/>
* <b>BACK_END</b>: at each backward iteration ending<br/>
* <b>BACK_COMPLETE</b>: at last BACK_END event
* <p/>
*
* <pre> {@code
* forward : BEGIN COMPLETE
* forward : START END START END START END
* |--------------[XXXXXXXXXX]------[XXXXXXXXXX]------[XXXXXXXXXX]
* backward: bEND bSTART bEND bSTART bEND bSTART
* backward: bCOMPLETE bBEGIN
* }</pre>
*
* @param flags one or more triggers, separated by the '|' operator.
* @see TweenCallback
*/
BaseTween &BaseTween::setCallbackTriggers(int flags)
{
this->callbackTriggers = flags;
return *this;
}
/**
* Attaches an object to this tween or timeline. It can be useful in order
* to retrieve some data from a TweenCallback.
*
* @param data Any kind of object.
* @return The current tween or timeline, for chaining instructions.
*/
BaseTween &BaseTween::setUserData(void *data)
{
userData = data;
return *this;
}
// -------------------------------------------------------------------------
// Getters
// -------------------------------------------------------------------------
/**
* Gets the delay of the tween or timeline. Nothing will happen before
* this delay.
*/
float BaseTween::getDelay() { return delayStart; }
/**
* Gets the duration of a single iteration.
*/
float BaseTween::getDuration() { return duration; }
/**
* Gets the number of iterations that will be played.
*/
int BaseTween::getRepeatCount() { return repeatCnt; }
/**
* Gets the delay occuring between two iterations.
*/
float BaseTween::getRepeatDelay() { return repeatDelay; }
/**
* Returns the complete duration, including initial delay and repetitions.
* The formula is as follows:
* <pre>
* fullDuration = delay + duration + (repeatDelay + duration) * repeatCnt
* </pre>
*/
float BaseTween::getFullDuration()
{
if (repeatCnt < 0) return -1;
return delayStart + duration + (repeatDelay + duration) * repeatCnt;
}
/**
* Gets the attached data, or null if none.
*/
void *BaseTween::getUserData() { return userData; }
/**
* Gets the id of the current step. Values are as follows:<br/>
* <ul>
* <li>even numbers mean that an iteration is playing,<br/>
* <li>odd numbers mean that we are between two iterations,<br/>
* <li>-2 means that the initial delay has not ended,<br/>
* <li>-1 means that we are before the first iteration,<br/>
* <li>repeatCount*2 + 1 means that we are after the last iteration
*/
int BaseTween::getStep() { return step; }
/**
* Gets the local time.
*/
float BaseTween::getCurrentTime() { return currentTime; }
/**
* Returns true if the tween or timeline has been started.
*/
bool BaseTween::isStarted() { return isStartedFlag; }
/**
* Returns true if the tween or timeline has been initialized. Starting
* values for tweens are stored at initialization time. This initialization
* takes place right after the initial delay, if any.
*/
bool BaseTween::isInitialized() { return isInitializedFlag; }
/**
* Returns true if the tween is finished (i.e. if the tween has reached
* its end or has been killed). If you don't use a TweenManager, you may
* want to call {@link free()} to reuse the object later.
*/
bool BaseTween::isFinished() { return isFinishedFlag || isKilledFlag; }
/**
* Returns true if the iterations are played as yoyo. Yoyo means that
* every two iterations, the animation will be played backwards.
*/
bool BaseTween::isYoyo() { return isYoyoFlag; }
/**
* Returns true if the tween or timeline is currently paused.
*/
bool BaseTween::isPaused() { return isPausedFlag; }
void BaseTween::initializeOverride() {}
void BaseTween::updateOverride(int step, int lastStep, bool isIterationStep, float delta) {}
void BaseTween::forceToStart()
{
currentTime = -delayStart;
step = -1;
isIterationStep = false;
if (isReverse(0)) forceEndValues();
else forceStartValues();
}
void BaseTween::forceToEnd(float time)
{
currentTime = time - getFullDuration();
step = repeatCnt*2 + 1;
isIterationStep = false;
if (isReverse(repeatCnt*2)) forceStartValues();
else forceEndValues();
}
void BaseTween::callCallback(int type)
{
auto callback = callbacks.find(type);
if (callback != callbacks.end()) {
callback->second(this);
}
// if (callback != nullptr && (callbackTriggers & type) > 0) callback->onEvent(type, this);
}
bool BaseTween::isReverse(int step)
{
return isYoyoFlag && abs(step%4) == 2;
}
bool BaseTween::isValid(int step)
{
return (step >= 0 && step <= repeatCnt*2) || repeatCnt < 0;
}
// -------------------------------------------------------------------------
// Update engine
// -------------------------------------------------------------------------
/**
* Updates the tween or timeline state. <b>You may want to use a
* TweenManager to update objects for you.</b>
*
* Slow motion, fast motion and backward play can be easily achieved by
* tweaking this delta time. Multiply it by -1 to play the animation
* backward, or by 0.5 to play it twice slower than its normal speed.
*
* @param delta A delta time between now and the last call.
*/
void BaseTween::update(float delta)
{
if (!isStartedFlag || isPausedFlag || isKilledFlag) return;
deltaTime = delta;
if (!isInitializedFlag) initialize();
if (isInitializedFlag)
{
testRelaunch();
updateStep();
testCompletion();
}
currentTime += deltaTime;
deltaTime = 0;
}
void BaseTween::initialize() {
if (currentTime+deltaTime >= delayStart)
{
initializeOverride();
isInitializedFlag = true;
isIterationStep = true;
step = 0;
deltaTime -= delayStart-currentTime;
currentTime = 0;
callCallback(TweenCallback::BEGIN);
callCallback(TweenCallback::START);
}
}
void BaseTween::testRelaunch()
{
if (!isIterationStep && repeatCnt >= 0 && step < 0 && currentTime+deltaTime >= 0)
{
// assert(step == -1);
isIterationStep = true;
step = 0;
float delta = 0-currentTime;
deltaTime -= delta;
currentTime = 0;
callCallback(TweenCallback::BEGIN);
callCallback(TweenCallback::START);
updateOverride(step, step-1, isIterationStep, delta);
}
else if (!isIterationStep && repeatCnt >= 0 && step > repeatCnt*2 && currentTime+deltaTime < 0)
{
// assert(step == repeatCnt*2 + 1);
isIterationStep = true;
step = repeatCnt*2;
float delta = 0-currentTime;
deltaTime -= delta;
currentTime = duration;
callCallback(TweenCallback::BACK_BEGIN);
callCallback(TweenCallback::BACK_START);
updateOverride(step, step+1, isIterationStep, delta);
}
}
void BaseTween::updateStep()
{
while (isValid(step))
{
if (!isIterationStep && currentTime+deltaTime <= 0)
{
isIterationStep = true;
step -= 1;
float delta = 0-currentTime;
deltaTime -= delta;
currentTime = duration;
if (isReverse(step)) forceStartValues();
else forceEndValues();
callCallback(TweenCallback::BACK_START);
updateOverride(step, step+1, isIterationStep, delta);
}
else if (!isIterationStep && currentTime+deltaTime >= repeatDelay)
{
isIterationStep = true;
step += 1;
float delta = repeatDelay-currentTime;
deltaTime -= delta;
currentTime = 0;
if (isReverse(step)) forceEndValues(); else forceStartValues();
callCallback(TweenCallback::START);
updateOverride(step, step-1, isIterationStep, delta);
}
else if (isIterationStep && currentTime+deltaTime < 0)
{
isIterationStep = false;
step -= 1;
float delta = 0-currentTime;
deltaTime -= delta;
currentTime = 0;
updateOverride(step, step+1, isIterationStep, delta);
callCallback(TweenCallback::BACK_END);
if (step < 0 && repeatCnt >= 0) callCallback(TweenCallback::BACK_COMPLETE);
else currentTime = repeatDelay;
}
else if (isIterationStep && currentTime+deltaTime > duration)
{
isIterationStep = false;
step += 1;
float delta = duration-currentTime;
deltaTime -= delta;
currentTime = duration;
updateOverride(step, step-1, isIterationStep, delta);
callCallback(TweenCallback::END);
if (step > repeatCnt*2 && repeatCnt >= 0) callCallback(TweenCallback::COMPLETE);
currentTime = 0;
}
else if (isIterationStep)
{
float delta = deltaTime;
deltaTime -= delta;
currentTime += delta;
updateOverride(step, step, isIterationStep, delta);
break;
}
else
{
float delta = deltaTime;
deltaTime -= delta;
currentTime += delta;
break;
}
}
}
void BaseTween::testCompletion()
{
isFinishedFlag = repeatCnt >= 0 && (step > repeatCnt*2 || step < 0);
}
}