Implement BitmapEngine to RenderD7
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@@ -28,6 +28,7 @@
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#include "ini.hpp"
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#include "stringtool.hpp"
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#include "Clock.hpp"
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#include "bmp.hpp"
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extern "C"
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{
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@@ -105,6 +106,7 @@ namespace RenderD7
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/// Load the Image from buffer
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/// \param buffer the frame buffer
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void LoadPFromBuffer(const std::vector<u8> &buffer);
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void LoadFromBitmap(BMP bitmap);
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/// Draw the Image directly
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/// \param x The x position
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/// \param y the y position
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