RenderD7 Settings Fix
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d07d2a246a
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@ -742,6 +742,7 @@ void RenderD7::ToggleRD7SR()
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C3D_FrameEnd(0);
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C3D_FrameEnd(0);
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// Toggle 400px/800px mode
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// Toggle 400px/800px mode
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gfxSetWide(gfxIsWide() ? false : true);
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gfxSetWide(gfxIsWide() ? false : true);
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rd7_superreselution = gfxIsWide();
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RenderD7::Init::Reload();
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RenderD7::Init::Reload();
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}
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}
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@ -1210,7 +1211,7 @@ void RenderD7::RSettings::Draw(void) const
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RenderD7::DrawTextLeft(400, 0, 0.7f, RenderD7::Color::Hex("#ffffff"), RENDERD7VSTRING);
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RenderD7::DrawTextLeft(400, 0, 0.7f, RenderD7::Color::Hex("#ffffff"), RENDERD7VSTRING);
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RenderD7::DrawText(0, 30, 0.7f, DSEVENBLACK, "RD7SR: " + rd7srstate);
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RenderD7::DrawText(0, 30, 0.7f, DSEVENBLACK, "RD7SR: " + rd7srstate);
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RenderD7::DrawText(0, 50, 0.7f, DSEVENBLACK, "Metrik to Csv: " + csvstate);
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RenderD7::DrawText(0, 50, 0.7f, DSEVENBLACK, "Metrik to Csv: " + csvstate);
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RenderD7::DrawText(0, 70, 0.7f, DSEVENBLACK, "Metrik to Csv-Loop: " + csvlstate);
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RenderD7::DrawText(0, 70, 0.7f, DSEVENBLACK, "Metrik Overlay: " + mtovlstate);
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RenderD7::DrawText(0, 90, 0.7f, DSEVENBLACK, "Force FPS: " + fpsstate);
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RenderD7::DrawText(0, 90, 0.7f, DSEVENBLACK, "Force FPS: " + fpsstate);
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RenderD7::DrawText(0, 110, 0.7f, DSEVENBLACK, "Metrik BG RGB: " + mtcolstate);
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RenderD7::DrawText(0, 110, 0.7f, DSEVENBLACK, "Metrik BG RGB: " + mtcolstate);
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RenderD7::DrawText(0, 130, 0.7f, DSEVENBLACK, "Metrik Text RGB: " + mttxtcolstate);
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RenderD7::DrawText(0, 130, 0.7f, DSEVENBLACK, "Metrik Text RGB: " + mttxtcolstate);
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@ -1239,7 +1240,7 @@ void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition tou
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{
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{
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rd7srstate = rd7_superreselution ? "true" : "false";
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rd7srstate = rd7_superreselution ? "true" : "false";
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csvstate = mt_dumpcsv ? "true" : "false";
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csvstate = mt_dumpcsv ? "true" : "false";
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csvlstate = mt_csvloop ? "true" : "false";
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mtovlstate = metrikd ? "true" : "false";
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fpsstate = d11framerate;
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fpsstate = d11framerate;
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[0]))
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[0]))
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{
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{
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@ -1264,7 +1265,7 @@ void RenderD7::RSettings::Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition tou
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}
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}
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[2]))
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[2]))
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{
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{
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mt_csvloop = mt_csvloop ? false : true;
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metrikd = metrikd ? false : true;
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}
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}
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[3]))
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if (d7_hDown & KEY_TOUCH && RenderD7::touchTObj(d7_touch, buttons[3]))
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{
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{
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@ -165,7 +165,7 @@ namespace RenderD7
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private:
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private:
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std::string rd7srstate = "false";
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std::string rd7srstate = "false";
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std::string csvstate = "false";
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std::string csvstate = "false";
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std::string csvlstate = "false";
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std::string mtovlstate = "false";
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std::string fpsstate = "60";
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std::string fpsstate = "60";
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std::string mtcolstate = "#000000";
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std::string mtcolstate = "#000000";
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std::string mttxtcolstate = "#ffffff";
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std::string mttxtcolstate = "#ffffff";
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@ -177,7 +177,7 @@ namespace RenderD7
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{
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{
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{20, 35, 120, 35, "RD7SR", -11, 10},
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{20, 35, 120, 35, "RD7SR", -11, 10},
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{20, 85, 120, 35, "MT_CSV", -15, 9},
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{20, 85, 120, 35, "MT_CSV", -15, 9},
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{20, 135, 120, 35, "MT_CSV-L", -19, 10},
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{20, 135, 120, 35, "MT_OVL", -19, 10},
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{20, 185, 120, 35, "FPS", 6, 10},
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{20, 185, 120, 35, "FPS", 6, 10},
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{180, 35, 120, 35, "MTCOL", -10, 10},
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{180, 35, 120, 35, "MTCOL", -10, 10},
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{180, 85, 120, 35, "MTTEXT", -13, 10},
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{180, 85, 120, 35, "MTTEXT", -13, 10},
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