Too much problems
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15
renderd7.cpp
15
renderd7.cpp
@ -10,7 +10,7 @@ float animtime;
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bool isndspinit = false;
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bool running = true;
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std::stack<std::unique_ptr<RenderD7::Scene>> RenderD7::Scene::scenes;
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std::vector<RenderD7::Ovl> overlays;
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//std::vector<RenderD7::Ovl> overlays;
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bool usedbgmsg = false;
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std::string dspststus = "Not Initialisized!";
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@ -864,18 +864,18 @@ bool RenderD7::DrawNFRect(float p1x, float p1y, float w, float h, u32 color, flo
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void RenderD7::FrameEnd()
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{
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if (metrikd)RenderD7::DrawMetrikOvl();
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for (int i = 0; i < (int)overlays.size(); i++)
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/*for (int i = 0; i < (int)overlays.size(); i++)
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{
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overlays[i].Draw();
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}
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}*/
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C3D_FrameEnd(0);
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}
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void RenderD7::AddOvl(RenderD7::Ovl overlay)
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/*void RenderD7::AddOvl(RenderD7::Ovl overlay)
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{
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overlays.push_back(overlay);
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}
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/*RenderD7::Console::Console()
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}*/
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RenderD7::Console::Console()
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{
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this->x = 0;
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this->y = 0;
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@ -919,10 +919,9 @@ void RenderD7::Console::On(C3D_RenderTarget *t_cscreen)
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{
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this->cscreen = t_cscreen;
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}
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bool RenderD7:: Console::Update()
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bool RenderD7::Console::Update()
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{
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bool dr_sc = true;
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return dr_sc;
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}
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*/
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