Remove and forget this idea
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14
renderd7.hpp
14
renderd7.hpp
@ -28,8 +28,6 @@
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#include "stringtool.hpp"
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#include "Clock.hpp"
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extern FS_Archive archive, sdmc_archive, nand_archive;
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#define RENDERD7VSTRING "0.7.0"
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#define CHANGELOG "0.6.2: \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
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#define DEFAULT_CENTER 0.5f
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@ -243,17 +241,7 @@ namespace RenderD7
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{
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bool FileExist(const std::string& path);
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}
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namespace FS2
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{
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Result OpenArchive(FS_Archive *archive, FS_ArchiveID id);
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Result CloseArchive(FS_Archive archive);
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bool DirExists(FS_Archive archive, const std::string &path);
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u64 GetTotalStorage(FS_SystemMediaType mediatype);
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u64 GetUsedStorage(FS_SystemMediaType mediatype);
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Result GetDirList(const std::string &path, std::vector<FS_DirectoryEntry> &entries);
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void Convert(std::vector<FS_DirectoryEntry> &entries, std::vector<RenderD7::DirContent> &converted);
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void GetContents(std::string path, std::vector<RenderD7::DirContent> &converted);
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}
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bool IsNdspInit();
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void SetupLog(void);
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std::string GetFramerate();
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