Remove and forget this idea

This commit is contained in:
skymz4
2022-04-16 17:40:58 +02:00
committed by GitHub
parent b03633e010
commit 3b4e541d0e
2 changed files with 1 additions and 135 deletions

View File

@ -28,8 +28,6 @@
#include "stringtool.hpp"
#include "Clock.hpp"
extern FS_Archive archive, sdmc_archive, nand_archive;
#define RENDERD7VSTRING "0.7.0"
#define CHANGELOG "0.6.2: \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
#define DEFAULT_CENTER 0.5f
@ -243,17 +241,7 @@ namespace RenderD7
{
bool FileExist(const std::string& path);
}
namespace FS2
{
Result OpenArchive(FS_Archive *archive, FS_ArchiveID id);
Result CloseArchive(FS_Archive archive);
bool DirExists(FS_Archive archive, const std::string &path);
u64 GetTotalStorage(FS_SystemMediaType mediatype);
u64 GetUsedStorage(FS_SystemMediaType mediatype);
Result GetDirList(const std::string &path, std::vector<FS_DirectoryEntry> &entries);
void Convert(std::vector<FS_DirectoryEntry> &entries, std::vector<RenderD7::DirContent> &converted);
void GetContents(std::string path, std::vector<RenderD7::DirContent> &converted);
}
bool IsNdspInit();
void SetupLog(void);
std::string GetFramerate();