Changes:
Remove MEMTRACK Flag Replace Draw2 with Render2 Rename sound and font to uppercase Add SMART_CTOR to Image Sprite Sound Port Everything to R2
This commit is contained in:
@@ -1,7 +1,260 @@
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/**
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* This file is part of RenderD7
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* Copyright (C) 2021-2024 NPI-D7, tobid7
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <citro2d.h>
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#include <renderd7/Render2.hpp>
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#include <renderd7/internal_db.hpp>
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namespace RenderD7 {
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R2Base::R2Base() {
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for (int i = 0; i < 2; i++) this->font[i] = Font::New();
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R2Base::R2Base() { this->font = Font::New(); }
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void R2Base::SetFont(Font::Ref fnt) {
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if (!fnt) return;
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this->font = fnt;
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}
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Font::Ref R2Base::GetFont() { return this->font; }
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void R2Base::DefaultFont() { this->font->Unload(); }
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void R2Base::DrawNextLined() { this->next_lined = true; }
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void R2Base::OnScreen(R2Screen screen) {
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if (screen < 0 || screen > R2Screen_Top) return;
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this->current_screen = screen;
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}
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void R2Base::SetTextSize(float szs) { text_size = szs; }
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void R2Base::DefaultTextSize() { text_size = default_text_size; }
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float R2Base::GetTextSize() { return text_size; }
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R2Screen R2Base::GetCurrentScreen() { return current_screen; }
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R7Vec2 R2Base::GetTextDimensions(const std::string& text) {
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C2D_TextBufClear(rd7i_d2_dimbuf);
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float w = 0, h = 0;
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C2D_Text c2dtext;
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C2D_TextFontParse(&c2dtext, font->Ptr(), rd7i_d2_dimbuf, text.c_str());
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C2D_TextGetDimensions(&c2dtext, this->text_size, this->text_size, &w, &h);
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return R7Vec2(w, h);
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}
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// Main Processing of Draw Calls
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void R2Base::Process() {
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for (auto& it : this->commands) {
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if (it.type <= 0 || it.type > 3) {
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// Skip
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continue;
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}
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C2D_SceneBegin(it.Screen ? rd7_top : rd7_bottom);
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if (it.type == 1) {
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// Rect
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if (it.lined) {
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C2D_DrawLine(it.pos.x, it.pos.y, it.clr, it.pos.x + it.pszs.x, it.pos.y,
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it.clr, 1.f, 0.5f);
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C2D_DrawLine(it.pos.x, it.pos.y, it.clr, it.pos.x, it.pos.y + it.pszs.y,
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it.clr, 1.f, 0.5f);
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C2D_DrawLine(it.pos.x + it.pszs.x, it.pos.y, it.clr,
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it.pos.x + it.pszs.x, it.pos.y + it.pszs.y, it.clr, 1.f,
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0.5f);
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C2D_DrawLine(it.pos.x, it.pos.y + it.pszs.y, it.clr,
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it.pos.x + it.pszs.x, it.pos.y + it.pszs.y, it.clr, 1.f,
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0.5f);
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} else {
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C2D_DrawRectSolid(it.pos.x, it.pos.y, 0.5, it.pszs.x, it.pszs.y,
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it.clr);
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}
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} else if (it.type == 2) {
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// Triangle
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if (it.lined) {
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C2D_DrawLine(it.pos.x, it.pos.y, it.clr, it.pszs.x, it.pszs.y, it.clr,
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1, 0.5f);
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C2D_DrawLine(it.pos.x, it.pos.y, it.clr, it.ap.x, it.ap.y, it.clr, 1,
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0.5f);
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C2D_DrawLine(it.pszs.x, it.pszs.y, it.clr, it.ap.x, it.ap.y, it.clr, 1,
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0.5f);
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} else {
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C2D_DrawTriangle(it.pos.x, it.pos.y, it.clr, it.pszs.x, it.pszs.y,
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it.clr, it.ap.x, it.ap.y, it.clr, 0.5);
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}
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} else if (it.type == 3) {
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// Text
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// little patch for a freeze
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if (it.text.length() < 1) continue;
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if (it.pszs.x == 0.0f) {
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it.pszs.x = it.Screen == R2Screen_Top ? 400 : 320;
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}
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if (it.pszs.y == 0.0f) {
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it.pszs.y = 240;
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}
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std::string edit_text = it.text;
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if (edit_text.substr(it.text.length() - 1) != "\n")
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edit_text.append("\n"); // Add \n to end if not exist
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int line = 0;
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// if (it.flags & RD7TextFlags_Wrap)
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// edit_text = WrapText(text, rd7i_d7_mwh.x - pos.x);
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while (edit_text.find('\n') != edit_text.npos) {
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std::string current_line = edit_text.substr(0, edit_text.find('\n'));
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// if (it.flags & RD7TextFlags_Short)
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// current_line = GetShortedText(current_line, it.pszs.x - it.pos.x);
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R7Vec2 newpos = it.pos;
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// Check Flags
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R7Vec2 dim = this->GetTextDimensions(current_line);
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if (it.flags & RD7TextFlags_AlignRight) newpos.x = newpos.x - dim.x;
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if (it.flags & RD7TextFlags_AlignMid) // Offset by inpos
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newpos.x = (it.pszs.x * 0.5) - (dim.x * 0.5) + it.pos.x;
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if (it.flags & RD7TextFlags_Scroll) { // Scroll Text
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// Look into Old Draw2 Code
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// TODO: Create Code for this
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}
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if (rd7_debugging) {
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this->DrawNextLined();
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this->AddRect(newpos, dim, 0xff0000ff);
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}
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C2D_Text c2dtext;
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C2D_TextFontParse(&c2dtext, font->Ptr(), rd7i_text_buffer,
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current_line.c_str());
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C2D_TextOptimize(&c2dtext);
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if (it.flags & RD7TextFlags_Shaddow) // performance Killer xd
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C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x + 1 + (dim.y * line),
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newpos.y + 1, 0.5, this->text_size, this->text_size,
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RenderD7::ThemeActive()->Get(RD7Color_TextDisabled));
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C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x,
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newpos.y + (dim.y * line), 0.5, this->text_size,
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this->text_size, it.clr);
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edit_text = edit_text.substr(edit_text.find('\n') + 1);
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line++;
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}
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}
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}
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this->commands.clear();
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}
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void R2Base::AddRect(R7Vec2 pos, R7Vec2 size, RD7Color clr) {
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R2Cmd cmd;
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cmd.pos = pos;
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cmd.pszs = size;
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cmd.clr = RenderD7::ThemeActive()->Get(clr);
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cmd.type = 1; // Rect
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// Just assign current screen as bottom is 0 (false)
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// and Top and TopRight are !0 (true)
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cmd.Screen = current_screen;
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if (this->next_lined) {
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cmd.lined = true;
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this->next_lined = false;
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}
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this->commands.push_back(cmd);
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}
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void R2Base::AddRect(R7Vec2 pos, R7Vec2 size, unsigned int clr) {
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R2Cmd cmd;
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cmd.pos = pos;
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cmd.pszs = size;
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cmd.clr = clr;
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cmd.type = 1; // Rect
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// Just assign current screen as bottom is 0 (false)
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// and Top and TopRight are !0 (true)
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cmd.Screen = current_screen;
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if (this->next_lined) {
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cmd.lined = true;
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this->next_lined = false;
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}
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this->commands.push_back(cmd);
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}
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void R2Base::AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, RD7Color clr) {
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R2Cmd cmd;
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cmd.pos = pos0;
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cmd.pszs = pos1;
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cmd.ap = pos2;
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cmd.clr = RenderD7::ThemeActive()->Get(clr);
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cmd.type = 2; // Triangle
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// Just assign current screen as bottom is 0 (false)
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// and Top and TopRight are !0 (true)
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cmd.Screen = current_screen;
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if (this->next_lined) {
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cmd.lined = true;
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this->next_lined = false;
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}
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this->commands.push_back(cmd);
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}
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void R2Base::AddTriangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2,
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unsigned int clr) {
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R2Cmd cmd;
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cmd.pos = pos0;
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cmd.pszs = pos1;
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cmd.ap = pos2;
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cmd.clr = clr;
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cmd.type = 2; // Triangle
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// Just assign current screen as bottom is 0 (false)
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// and Top and TopRight are !0 (true)
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cmd.Screen = current_screen;
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if (this->next_lined) {
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cmd.lined = true;
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this->next_lined = false;
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}
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this->commands.push_back(cmd);
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}
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void R2Base::AddText(R7Vec2 pos, const std::string& text, RD7Color clr,
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RD7TextFlags flags, R7Vec2 tmb) {
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R2Cmd cmd;
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cmd.pos = pos;
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cmd.pszs = tmb;
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cmd.clr = RenderD7::ThemeActive()->Get(clr);
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cmd.flags = flags;
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cmd.text = text;
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cmd.type = 3; // Text
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// Just assign current screen as bottom is 0 (false)
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// and Top and TopRight are !0 (true)
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cmd.Screen = current_screen;
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if (this->next_lined) {
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cmd.lined = true;
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this->next_lined = false;
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}
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this->commands.push_back(cmd);
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}
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void R2Base::AddText(R7Vec2 pos, const std::string& text, unsigned int clr,
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RD7TextFlags flags, R7Vec2 tmb) {
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R2Cmd cmd;
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cmd.pos = pos;
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cmd.pszs = tmb;
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cmd.clr = clr;
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cmd.flags = flags;
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cmd.text = text;
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cmd.type = 3; // Text
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// Just assign current screen as bottom is 0 (false)
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// and Top and TopRight are !0 (true)
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cmd.Screen = current_screen;
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if (this->next_lined) {
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cmd.lined = true;
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this->next_lined = false;
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}
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this->commands.push_back(cmd);
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}
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} // namespace RenderD7
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