Update renderd7.hpp

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tobid7 2021-11-21 21:37:24 +01:00 committed by GitHub
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commit 569e82f476
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@ -262,11 +262,16 @@ namespace RenderD7
Console(int x, int y, int w, int h, int a = 255); Console(int x, int y, int w, int h, int a = 255);
Console(int x, int y, int w, int h, rgba col); Console(int x, int y, int w, int h, rgba col);
Console(int x, int y, int w, int h, std::string name, rgba col = {255, 255, 255, 255}, rgba barcol = {0, 0, 0, 255}, rgba outlinecol = {222, 222, 222, 255}); Console(int x, int y, int w, int h, std::string name, rgba col = {255, 255, 255, 255}, rgba barcol = {0, 0, 0, 255}, rgba outlinecol = {222, 222, 222, 255});
void On(C3D_RenderTarget *t_cscreen);
bool Update();
~Console(); ~Console();
private: private:
std::vector<std::string> m_lines; std::vector<std::string> m_lines;
int x, y, w, h; int x, y, w, h;
u8 a; std::string m_name = "";
C3D_RenderTarget *cscreen;
bool m_nconsole = false;
bool m_mconsole = false;
rgba color = {255, 255, 255, 255}; rgba color = {255, 255, 255, 255};
rgba outlinecol = {222, 222, 222, 255}; rgba outlinecol = {222, 222, 222, 255};
rgba barcolor = {0, 0, 0, 255}; rgba barcolor = {0, 0, 0, 255};