Update the Overlay

This commit is contained in:
tobid7 2022-04-17 22:23:47 +02:00
parent 0dfb37cc1c
commit 6081c4d310

View File

@ -55,7 +55,7 @@ int mt_screen;
float mt_txtSize; float mt_txtSize;
bool metrikd = false; bool metrikd = false;
//double mt_fpsgraph[320]; //double mt_fpsgraph[320];
std::vector<int> mt_fpsgraph; std::vector<int> mt_fpsgraph(320);
//------------------------------------------- //-------------------------------------------
bool currentScreen = false; bool currentScreen = false;
@ -279,7 +279,8 @@ void frameloop()
last_time = osGetTime(); last_time = osGetTime();
} }
d11framerate = current_fps; d11framerate = current_fps;
//mt_fpsgraph[320] = current_fps; //for (int i = 0; i < 320; i++) mt_fpsgraph[i] = current_fps;
} }
float getframerate() float getframerate()
{ {
@ -923,6 +924,7 @@ void RenderD7::DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarg
RenderD7::DrawText(0, 0, 0.8f, RenderD7::Color::Hex("#ffffff"), l.Text); RenderD7::DrawText(0, 0, 0.8f, RenderD7::Color::Hex("#ffffff"), l.Text);
} }
void RenderD7::DrawMetrikOvl() void RenderD7::DrawMetrikOvl()
{ {
switch (mt_screen) switch (mt_screen)
@ -937,14 +939,30 @@ void RenderD7::DrawMetrikOvl()
RenderD7::OnScreen(Bottom); RenderD7::OnScreen(Bottom);
break; break;
} }
RenderD7::DrawText(0, 0, mt_txtSize, mt_txtcolor, "FPS: " + RenderD7::GetFramerate()); std::string fps = "FPS: " + RenderD7::GetFramerate();
RenderD7::DrawText(0, 50, mt_txtSize, mt_txtcolor, "CPU: " + std::to_string(C3D_GetProcessingTime()*6.0f) + "%/" + std::to_string(C3D_GetProcessingTime())); std::string cpu = "CPU: " + std::to_string(C3D_GetProcessingTime()*6.0f).substr(0, 4) + "%/" + std::to_string(C3D_GetProcessingTime()).substr(0, 4) + "ms";
RenderD7::DrawText(0, 70, mt_txtSize, mt_txtcolor, "GPU: " + std::to_string(C3D_GetDrawingTime()*6.0f) + "%/" + std::to_string(C3D_GetDrawingTime())); std::string gpu = "GPU: " + std::to_string(C3D_GetDrawingTime()*6.0f).substr(0, 4) + "%/" + std::to_string(C3D_GetDrawingTime()).substr(0, 4) + "ms";
RenderD7::DrawText(0, 90, mt_txtSize, mt_txtcolor, "CMD: " + std::to_string(C3D_GetCmdBufUsage()*100.0f) + "%/" + std::to_string(C3D_GetCmdBufUsage())); std::string cmd = "CMD: " + std::to_string(C3D_GetCmdBufUsage()*100.0f).substr(0, 4) + "%/" + std::to_string(C3D_GetCmdBufUsage()).substr(0, 4) + "ms";
for (int z = 0; z < 320; z++) std::string lram = "Linear Free RAM: " + std::to_string(linearSpaceFree()/1024/1024).substr(0, 6) + "mb";
std::string vram = "Free VRAM: " + std::to_string(vramSpaceFree()).substr(0, 4) + "kb";
RenderD7::DrawRect(0, 0, RenderD7::GetTextWidth(mt_txtSize, fps), RenderD7::GetTextHeight(mt_txtSize, fps), mt_color);
RenderD7::DrawRect(0, 50, RenderD7::GetTextWidth(mt_txtSize, cpu), RenderD7::GetTextHeight(mt_txtSize, cpu), mt_color);
RenderD7::DrawRect(0, 70, RenderD7::GetTextWidth(mt_txtSize, gpu), RenderD7::GetTextHeight(mt_txtSize, gpu), mt_color);
RenderD7::DrawRect(0, 90, RenderD7::GetTextWidth(mt_txtSize, cmd), RenderD7::GetTextHeight(mt_txtSize, cmd), mt_color);
RenderD7::DrawRect(0, 110, RenderD7::GetTextWidth(mt_txtSize, vram), RenderD7::GetTextHeight(mt_txtSize, vram), mt_color);
RenderD7::DrawRect(0, 130, RenderD7::GetTextWidth(mt_txtSize, lram), RenderD7::GetTextHeight(mt_txtSize, lram), mt_color);
RenderD7::DrawText(0, 0, mt_txtSize, mt_txtcolor, fps);
RenderD7::DrawText(0, 50, mt_txtSize, mt_txtcolor, cpu);
RenderD7::DrawText(0, 70, mt_txtSize, mt_txtcolor, gpu);
RenderD7::DrawText(0, 90, mt_txtSize, mt_txtcolor, cmd);
RenderD7::DrawText(0, 110, mt_txtSize, mt_txtcolor, vram);
RenderD7::DrawText(0, 130, mt_txtSize, mt_txtcolor, lram);
/*for (int z = 0; z < (int)mt_fpsgraph.size(); z++)
{ {
//C2D_DrawLine(z, 239 - mt_fpsgraph[z], mt_txtcolor, z + 1, 239 - mt_fpsgraph[z + 1], mt_txtcolor, 1, 1); //mt_fpsgraph[z] = (int)d11framerate;
} C2D_DrawLine(z, 239 - mt_fpsgraph[z], mt_txtcolor, z + 1, 239 - mt_fpsgraph[z + 1], mt_txtcolor, 1, 1);
}*/
} }
bool RenderD7::DrawNFRect(float p1x, float p1y, float w, float h, u32 color, float scale) bool RenderD7::DrawNFRect(float p1x, float p1y, float w, float h, u32 color, float scale)