Update Some files

This commit is contained in:
tobid7 2022-04-12 11:19:37 +02:00
parent ed0d9998ff
commit 6123bd3307
4 changed files with 10 additions and 9 deletions

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@ -8,9 +8,9 @@ namespace RenderD7::Lang
/// Get the 3ds System Language /// Get the 3ds System Language
std::string getSys(); std::string getSys();
/// Get a translated string /// Get a translated string
/// key: The Key so the code can find your string /// \param key The Key so the code can find your string
std::string get(const std::string &key); std::string get(const std::string &key);
/// Load the lang file from dir structure en/app.json for sample /// Load the lang file from dir structure en/app.json for sample
/// lang: the folder name en, fr, de ... . I prefer geSys() /// \param lang the folder name en, fr, de ... . I prefer geSys()
void load(const std::string &lang); void load(const std::string &lang);
} /// RenderD7::Lang } /// RenderD7::Lang

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@ -25,6 +25,6 @@ class Log
/// \param fmt_str the formatted style /// \param fmt_str the formatted style
std::string format(const std::string& fmt_str, ...); std::string format(const std::string& fmt_str, ...);
private: private:
/// param filename the name of the logfile /// \param filename the name of the logfile
std::string filename; std::string filename;
}; };

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@ -65,11 +65,11 @@ namespace RenderD7
// Deconstruct sheet // Deconstruct sheet
~Sheet(); ~Sheet();
/// Load a Sritesheet /// Load a Sritesheet
/// path: Path to the Spritesheet (.t3x) /// \param path Path to the Spritesheet (.t3x)
Result Load(const char *path); Result Load(const char *path);
/// Unload the Spritesheet /// Unload the Spritesheet
void Free(); void Free();
// The Spritesheet /// The Spritesheet
C2D_SpriteSheet spritesheet; C2D_SpriteSheet spritesheet;
}; };
/// Image Class /// Image Class
@ -77,10 +77,10 @@ namespace RenderD7
{ {
public: public:
/// Load Image from Png /// Load Image from Png
/// path: path to png file /// \param path path to png file
void LoadPng(const std::string path); void LoadPng(const std::string path);
/// Load the Image from buffer /// Load the Image from buffer
/// buffer: the frame buffer /// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer); void LoadPFromBuffer(const std::vector<u8> &buffer);
/// Draw the Image directly /// Draw the Image directly
/// \param x The x position /// \param x The x position
@ -91,9 +91,9 @@ namespace RenderD7
/// \brief Get The Image /// \brief Get The Image
/// \return C2D_Image /// \return C2D_Image
C2D_Image Get(){return this->img;} C2D_Image Get(){return this->img;}
/// \img this is the C2D_Image /// \param img this is the C2D_Image
C2D_Image img; C2D_Image img;
/// \loadet whether the image is loadet or not /// \param loadet whether the image is loadet or not
bool loadet = false; bool loadet = false;
}; };
/// Sprite Class /// Sprite Class

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@ -19,6 +19,7 @@ public:
void stop(); void stop();
private: private:
/// \param dataSize the Size of the filedata
u32 dataSize; u32 dataSize;
ndspWaveBuf waveBuf; ndspWaveBuf waveBuf;
u8* data = NULL; u8* data = NULL;