Big CleanUp
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9
source/Screen.cpp
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9
source/Screen.cpp
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#include <renderd7/Screen.hpp>
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extern bool currentScreen;
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void RenderD7::OnScreen(C3D_RenderTarget *target)
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{
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C2D_SceneBegin(target);
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currentScreen = (target == Top || target == TopRight) ? 1 : 0;
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}
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