Big CleanUp
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60
source/Sprite.cpp
Normal file
60
source/Sprite.cpp
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#include <renderd7/Sprite.hpp>
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RenderD7::Sprite::Sprite()
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{
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//
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}
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RenderD7::Sprite::~Sprite()
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{
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//
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}
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void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index)
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{
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C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
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}
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bool RenderD7::Sprite::Draw()
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{
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return C2D_DrawSprite(&this->sprite);
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}
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void RenderD7::Sprite::SetCenter(float x, float y)
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{
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C2D_SpriteSetCenter(&this->sprite, x, y);
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}
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void RenderD7::Sprite::SetPos(float x, float y)
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{
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C2D_SpriteSetPos(&this->sprite, x, y);
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}
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void RenderD7::Sprite::SetRotation(float rotation)
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{
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C2D_SpriteSetRotation(&this->sprite, rotation);
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}
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void RenderD7::Sprite::Rotate(float speed)
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{
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C2D_SpriteRotateDegrees(&this->sprite, speed);
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}
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float RenderD7::Sprite::getHeigh()
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{
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return this->sprite.params.pos.h;
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}
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float RenderD7::Sprite::getWidth()
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{
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return this->sprite.params.pos.w;
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}
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float RenderD7::Sprite::getPosX()
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{
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return this->sprite.params.pos.x;
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}
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float RenderD7::Sprite::getPosY()
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{
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return this->sprite.params.pos.y;
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}
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void RenderD7::Sprite::FromImage(RenderD7::Image *img)
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{
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C2D_SpriteFromImage(&this->sprite, img->img);
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}
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void RenderD7::Sprite::SetScale(float x, float y)
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{
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C2D_SpriteScale(&this->sprite, x, y);
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}
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