Fix Scrolling
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parent
66337e0f6e
commit
64e81e04fd
@ -360,7 +360,7 @@ void Label(const std::string &label, RD7TextFlags flags) {
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pos -= R7Vec2(0, ui7_ctx->cm->scrolling_offset);
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pos -= R7Vec2(0, ui7_ctx->cm->scrolling_offset);
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// Remove some y offset cause texts have some offset
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// Remove some y offset cause texts have some offset
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UI7CtxCursorMove(textdim - R7Vec2(0, 4));
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UI7CtxCursorMove(textdim - R7Vec2(0, 4));
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if (pos.y > 240 || pos.y < ui7_ctx->cm->tbh - 5) return;
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if (pos.y > 240) return;
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float tbh = RenderD7::TextGetSize() * 40;
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float tbh = RenderD7::TextGetSize() * 40;
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if (flags & RD7TextFlags_AlignRight) {
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if (flags & RD7TextFlags_AlignRight) {
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UI7CtxRegObj(UI7OBJ(R7Vec4(pos - R7Vec2(textdim.x, 0), textdim), 1));
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UI7CtxRegObj(UI7OBJ(R7Vec4(pos - R7Vec2(textdim.x, 0), textdim), 1));
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@ -507,7 +507,7 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
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if (flags & UI7MenuFlags_NoTitlebar) titlebar = false;
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if (flags & UI7MenuFlags_NoTitlebar) titlebar = false;
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if (flags & UI7MenuFlags_TitleMid) txtflags = RD7TextFlags_AlignMid;
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if (flags & UI7MenuFlags_TitleMid) txtflags = RD7TextFlags_AlignMid;
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if (flags & UI7MenuFlags_ForceScrolling) ui7_ctx->cm->enable_scrolling = true;
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ui7_ctx->cm->enable_scrolling = (flags & UI7MenuFlags_ForceScrolling);
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if (ui7_ctx->cm->enable_scrolling && !rd7i_current_screen) {
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if (ui7_ctx->cm->enable_scrolling && !rd7i_current_screen) {
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if (ui7_ctx->cm->scrolling_offset != 0.f && ui7_ctx->cm->ms.y < 235) {
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if (ui7_ctx->cm->scrolling_offset != 0.f && ui7_ctx->cm->ms.y < 235) {
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ui7_ctx->cm->scrolling_offset = 0.f;
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ui7_ctx->cm->scrolling_offset = 0.f;
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@ -532,6 +532,8 @@ bool BeginMenu(const std::string &title, R7Vec2 size, UI7MenuFlags flags) {
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ui7_ctx->cm->scrolling_offset += (ui7_ctx->cm->mdp.y - np.y);
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ui7_ctx->cm->scrolling_offset += (ui7_ctx->cm->mdp.y - np.y);
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ui7_ctx->cm->mdp = np;
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ui7_ctx->cm->mdp = np;
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}
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}
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} else {
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ui7_ctx->cm->scrolling_offset = 0.f;
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}
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}
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RenderD7::Draw2::RFS(R7Vec2(0, 0), size,
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RenderD7::Draw2::RFS(R7Vec2(0, 0), size,
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RenderD7::StyleColor(RD7Color_Background));
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RenderD7::StyleColor(RD7Color_Background));
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